Make clouds use specific upscale filter, break cloud render over walls

This commit is contained in:
2025-12-02 12:43:56 +00:00
parent 25efce7a89
commit c89d5af6a3
7 changed files with 168 additions and 40 deletions
+7
View File
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#version 450 core
layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
out vec2 vTexPos;
void main() {
gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
vTexPos = posTex[gl_VertexID].zw ;
}