Make clouds use specific upscale filter, break cloud render over walls
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@@ -22,6 +22,7 @@ data RenderData = RenderData
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, _pullWallShader :: GLuint
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, _fullscreenShader :: GLuint
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, _textureAntiaShader :: GLuint
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, _upscaleCloudShader :: GLuint
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, _bloomBlurShader :: GLuint
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, _barrelShader :: (GLuint,VBO)
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, _shapeShader :: GLuint
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