Make clouds use specific upscale filter, break cloud render over walls
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@@ -134,6 +134,7 @@ preloadRender = do
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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textureantiashad <- makeSourcedShader "texture/antia" [vert,frag]
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upscalecloud <- makeSourcedShader "upscale/cloud" [vert, frag]
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bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
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@@ -201,6 +202,7 @@ preloadRender = do
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, _pullWallShader = wallpull
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, _textureAntiaShader = textureantiashad
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, _fullscreenShader = fsShad
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, _upscaleCloudShader = upscalecloud
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _lightingCloudShader = lightingCloudShad
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