Make clouds use specific upscale filter, break cloud render over walls

This commit is contained in:
2025-12-02 12:43:56 +00:00
parent 25efce7a89
commit c89d5af6a3
7 changed files with 168 additions and 40 deletions
+2
View File
@@ -134,6 +134,7 @@ preloadRender = do
alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
fsShad <- makeSourcedShader "texture/simple" [vert, frag]
textureantiashad <- makeSourcedShader "texture/antia" [vert,frag]
upscalecloud <- makeSourcedShader "upscale/cloud" [vert, frag]
bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
@@ -201,6 +202,7 @@ preloadRender = do
, _pullWallShader = wallpull
, _textureAntiaShader = textureantiashad
, _fullscreenShader = fsShad
, _upscaleCloudShader = upscalecloud
, _alphaDivideShader = alphadivideshader
, _lightingTextureShader = lightingTextureShad
, _lightingCloudShader = lightingCloudShad