Make clouds use specific upscale filter, break cloud render over walls
This commit is contained in:
@@ -0,0 +1,106 @@
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#version 450 core
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in vec2 vTexPos;
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out vec4 fColor;
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layout (location = 0) uniform vec2 screensize;
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layout(binding = 0) uniform sampler2D screenTexture;
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vec3 f (float x, float y)
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//{ return texture(screenTexture, vTexPos + vec2((x+0.5)/screensize.x,(y+0.5)/screensize.y)).xyz;
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{ return texture(screenTexture, vTexPos + vec2(x/screensize.x,y/screensize.y)).xyz;
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}
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bool t (vec3 x, vec3 y)
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{ return dot(x-y,x-y) < 0.005;
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}
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bool t3 (vec3 x, vec3 y, vec3 z)
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{ return t(x,y) && t(y,z);
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}
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vec3 c = f(0,0);
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bool bt (vec3 x, vec3 y)
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{ return x.x+x.y+x.z > y.x+y.y+y.z;}
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bool t4 (vec3 x, vec3 y, vec3 z)
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{ return t(x,z) && (t(x,y) || bt(x,c)) ; }
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bool incenter (int x) { return x > 0 && x < 3; }
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int three = int(( floor(vTexPos.y * screensize.y))) % 3;
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int i = int(( floor(vTexPos.x * screensize.x))) % 4;
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int j = int(( floor(vTexPos.y * screensize.y))) % 4;
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vec4 edgecase (vec3 e1, vec3 e2)
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{ return vec4((t(e1,e2) && bt(e1,c) ? e1 : c),1); }
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vec4 ttlcase (vec3 tt, vec3 tr, vec3 mr, vec3 br, vec3 bb, vec3 bl, vec3 ml, vec3 tl)
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{
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if (t(tl,tt) && t(tl,mr))
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{return vec4(tl,1);}
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if (t(tl,tt) && t(tl,ml))
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{return vec4(tt,1);}
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// if (t(tt,mr) && bt(tt,c))
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// {return vec4(tt,1);}
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return vec4(c,1);
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}
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vec4 corncase (vec3 e1, vec3 e2, vec3 corn)
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{ return vec4( (t(e1,e2) && false == (t(corn,c)) ? e1 : c) , 1);}
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//{ return vec4( (t(e1,e2) ? e1 : c) , 1);}
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void main()
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{
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vec3 tl = f(-4, 4);
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vec3 tt = f( 0, 4);
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vec3 tr = f( 4, 4);
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vec3 mr = f( 4, 0);
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vec3 br = f( 4,-4);
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vec3 bb = f( 0,-4);
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vec3 bl = f(-4,-4);
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vec3 ml = f(-4, 0);
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vec3 tlc = f(-1, 1);
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vec3 trc = f( 1, 1);
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vec3 brc = f( 1,-1);
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vec3 blc = f(-1,-1);
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// if (t4(tl,tr,br))
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// { fColor = vec4(tl,1);}
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// else if (t4(tr,br,bl))
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// { fColor = vec4(tr,1);}
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// else if (t4(br,bl,tl))
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// { fColor = vec4(br,1);}
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// else if (t4(bl,tl,tr))
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// { fColor = vec4(bl,1);}
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if (incenter(i) && incenter(j))
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{fColor = vec4(c,1); }
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else
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{ fColor = vec4(0,0,0,1);
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switch (i * 10 + j) {
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case 10:
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fColor = ttlcase(bb,br,mr,tr,tt,tl,ml,bl);
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break;
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case 01:
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fColor = ttlcase(ml,tl,tt,tr,mr,br,bb,bl);
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break;
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case 13:
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fColor = ttlcase(tt,tr,mr,br,bb,bl,ml,tl);
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break;
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case 02:
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fColor = ttlcase(ml,bl,bb,br,mr,tr,tt,tl);
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break;
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case 23:
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fColor = ttlcase(tt,tl,ml,bl,bb,br,mr,tr);
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break;
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case 32:
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fColor = ttlcase(mr,br,bb,bl,ml,tl,tt,tr);
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break;
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case 20:
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fColor = ttlcase(bb,bl,ml,tl,tt,tr,mr,br);
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break;
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case 31:
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fColor = ttlcase(mr,tr,tt,tl,ml,bl,bb,br);
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break;
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case 00:
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fColor = corncase(ml,bb,bl);
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break;
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case 03:
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fColor = corncase(ml,tt,tl);
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break;
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case 33:
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fColor = corncase(mr,tt,tr);
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break;
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case 30:
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fColor = corncase(mr,bb,br);
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break;
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}
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}
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fColor.a = texture(screenTexture, vTexPos).a;
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}
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@@ -0,0 +1,7 @@
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#version 450 core
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layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
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out vec2 vTexPos;
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void main() {
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gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
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vTexPos = posTex[gl_VertexID].zw ;
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}
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@@ -22,6 +22,7 @@ data RenderData = RenderData
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, _pullWallShader :: GLuint
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, _fullscreenShader :: GLuint
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, _textureAntiaShader :: GLuint
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, _upscaleCloudShader :: GLuint
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, _bloomBlurShader :: GLuint
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, _barrelShader :: (GLuint,VBO)
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, _shapeShader :: GLuint
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+16
-7
@@ -251,7 +251,7 @@ doDrawing' win pdata u = do
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when (_gr_cloud_shadows cfig) $ do
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----render transparency depths
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-- glDepthMask GL_TRUE
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-- glDepthMask GL_TRUE
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glDepthMask GL_TRUE
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glDepthFunc GL_ALWAYS
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withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $
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glNamedFramebufferDrawBuffers (pdata ^. fboCloud . _1 . unFBO) 3
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@@ -305,7 +305,7 @@ doDrawing' win pdata u = do
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glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 0
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withArray [0, 0, 0, 0] $
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glClearNamedFramebufferfv (pdata ^. fboWindow . _1 . unFBO) GL_COLOR 1
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-- glEnable GL_CULL_FACE
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glEnable GL_CULL_FACE
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glEnable GL_DEPTH_CLAMP
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glDepthFunc GL_LEQUAL
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glDepthMask GL_FALSE
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@@ -335,19 +335,26 @@ doDrawing' win pdata u = do
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glDrawArrays GL_TRIANGLES 0 3
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- bind base buffer for drawing clouds and bloom
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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--glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboFullscreen . _1 . unFBO)
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setViewport (const FullRes) cfig
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glUseProgram (pdata ^. fullscreenShader)
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glBindTextureUnit 0 (pdata ^. fboBase . _2 . _1 . unTO)
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glDisable GL_BLEND
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glDrawArrays GL_TRIANGLES 0 3
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glEnable GL_BLEND
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glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _2 . unTO)
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glBlendFunc GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _1 . unTO)
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glUseProgram (pdata ^. upscaleCloudShader)
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glUniform2f 0 (windowXFloat cfig) (windowYFloat cfig)
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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glUseProgram (pdata ^. fullscreenShader)
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glBindTextureUnit 0 (pdata ^. fboWindow . _2 . _1 . unTO)
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glBlendFunc GL_DST_COLOR GL_ONE_MINUS_SRC_ALPHA
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--glDrawArrays GL_TRIANGLES 0 6
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glDrawArrays GL_TRIANGLES 0 3
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--Draw blurred bloom onto base buffer
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@@ -367,7 +374,8 @@ doDrawing' win pdata u = do
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-- perform distortions
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case getDistortions cfig w of
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[] -> do
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glBindTextureUnit 0 $ pdata ^. fboBase . _2 . _1 . unTO
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-- glBindTextureUnit 0 $ pdata ^. fboBase . _2 . _1 . unTO
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glBindTextureUnit 0 $ pdata ^. fboFullscreen . _2 . unTO
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glBindFramebuffer GL_FRAMEBUFFER 0
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if (cfig ^. gr_upscale_filter) then do
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glUseProgram (pdata ^. textureAntiaShader)
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@@ -382,7 +390,8 @@ doDrawing' win pdata u = do
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withArray (concatMap rdToVec2s rs) $
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glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
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(24 * fromIntegral (length rs * sizeOf (0 :: Float)))
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glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
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-- glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
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glBindTextureUnit 1 $ pdata ^. fboFullscreen . _2 . unTO
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glUseProgram (pdata ^. barrelShader . _1)
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glUniform1i 0 (fromIntegral (length rs))
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--glDrawArrays GL_TRIANGLES 0 6
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@@ -7,6 +7,7 @@ module Dodge.Wall.Damage (
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damageWall,
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) where
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import Control.Monad
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import Data.Foldable
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import qualified Data.IntMap.Strict as IM
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import Data.Maybe
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@@ -48,6 +49,7 @@ damageBlock = \case
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damageGlassBlock :: Int -> Int -> World -> (S.Set Int2, World)
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damageGlassBlock x i w = fromMaybe (mempty,w) $ do
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guard $ x > 0
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bl <- w ^? cWorld . lWorld . blocks . ix i
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return $ case bl ^. blHP - x of
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y | y > 0 -> (mempty, w
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@@ -134,6 +134,7 @@ preloadRender = do
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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textureantiashad <- makeSourcedShader "texture/antia" [vert,frag]
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upscalecloud <- makeSourcedShader "upscale/cloud" [vert, frag]
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bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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lightingCloudShad <- makeSourcedShader "lighting/cloud" [vert, frag]
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@@ -201,6 +202,7 @@ preloadRender = do
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, _pullWallShader = wallpull
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, _textureAntiaShader = textureantiashad
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, _fullscreenShader = fsShad
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, _upscaleCloudShader = upscalecloud
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _lightingCloudShader = lightingCloudShad
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@@ -1513,7 +1513,7 @@ _avMoveSpeed src/Dodge/Data/Creature/Misc.hs 65;" f
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_avStrength src/Dodge/Data/Creature/Misc.hs 62;" f
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_avatarMaterial src/Dodge/Data/Creature/Misc.hs 61;" f
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_avatarPulse src/Dodge/Data/Creature/Misc.hs 60;" f
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_barrelShader src/Data/Preload/Render.hs 26;" f
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_barrelShader src/Data/Preload/Render.hs 27;" f
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_barrelType src/Dodge/Data/Creature/Misc.hs 71;" f
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_bdColor src/Dodge/Data/Prop.hs 23;" f
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_bdMaxX src/Dodge/Data/Bounds.hs 12;" f
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@@ -1531,7 +1531,7 @@ _blPos src/Dodge/Data/Block.hs 26;" f
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_blShadows src/Dodge/Data/Block.hs 24;" f
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_blWallIDs src/Dodge/Data/Block.hs 22;" f
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_blocks src/Dodge/Data/LWorld.hs 125;" f
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_bloomBlurShader src/Data/Preload/Render.hs 25;" f
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_bloomBlurShader src/Data/Preload/Render.hs 26;" f
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_bmColor src/Dodge/Data/Beam.hs 21;" f
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_bmDamage src/Dodge/Data/Beam.hs 20;" f
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_bmDir src/Dodge/Data/Beam.hs 19;" f
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@@ -1597,8 +1597,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
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_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
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_ceString src/Dodge/Data/Universe.hs 67;" f
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_ceilingStencilShader src/Data/Preload/Render.hs 19;" f
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_chasmShader src/Data/Preload/Render.hs 47;" f
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_chasmVBO src/Data/Preload/Render.hs 46;" f
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_chasmShader src/Data/Preload/Render.hs 48;" f
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_chasmVBO src/Data/Preload/Render.hs 47;" f
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_chasms src/Dodge/Data/CWorld.hs 33;" f
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_ciFilter src/Dodge/Data/HUD.hs 25;" f
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_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
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@@ -1627,8 +1627,8 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
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_clickWorldPos src/Dodge/Data/Input.hs 44;" f
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_closeButtons src/Dodge/Data/HUD.hs 36;" f
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_closeItems src/Dodge/Data/HUD.hs 35;" f
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_cloudShader src/Data/Preload/Render.hs 51;" f
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_cloudVBO src/Data/Preload/Render.hs 50;" f
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_cloudShader src/Data/Preload/Render.hs 52;" f
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_cloudVBO src/Data/Preload/Render.hs 51;" f
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_clouds src/Dodge/Data/LWorld.hs 96;" f
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_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
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_coolSound src/Dodge/Data/Item/Params.hs 22;" f
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@@ -1766,15 +1766,15 @@ _ebVel src/Dodge/Data/EnergyBall.hs 16;" f
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_emoMenuOption src/Dodge/Data/Universe.hs 77;" f
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_energyBalls src/Dodge/Data/LWorld.hs 104;" f
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_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
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_fboBase src/Data/Preload/Render.hs 34;" f
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_fboBloom src/Data/Preload/Render.hs 37;" f
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_fboCloud src/Data/Preload/Render.hs 35;" f
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_fboFullscreen src/Data/Preload/Render.hs 31;" f
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_fboHalf src/Data/Preload/Render.hs 32;" f
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_fboLighting src/Data/Preload/Render.hs 39;" f
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_fboPos src/Data/Preload/Render.hs 38;" f
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_fboQuarter src/Data/Preload/Render.hs 33;" f
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_fboWindow src/Data/Preload/Render.hs 36;" f
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_fboBase src/Data/Preload/Render.hs 35;" f
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_fboBloom src/Data/Preload/Render.hs 38;" f
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_fboCloud src/Data/Preload/Render.hs 36;" f
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_fboFullscreen src/Data/Preload/Render.hs 32;" f
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_fboHalf src/Data/Preload/Render.hs 33;" f
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_fboLighting src/Data/Preload/Render.hs 40;" f
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_fboPos src/Data/Preload/Render.hs 39;" f
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_fboQuarter src/Data/Preload/Render.hs 34;" f
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_fboWindow src/Data/Preload/Render.hs 37;" f
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_flItPos src/Dodge/Data/FloorItem.hs 11;" f
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_flItRot src/Dodge/Data/FloorItem.hs 11;" f
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_flPos src/Dodge/Data/Flame.hs 13;" f
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@@ -1788,8 +1788,8 @@ _flboName src/Shader/Data.hs 86;" f
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_flboPtr src/Shader/Data.hs 87;" f
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_flboStride src/Shader/Data.hs 88;" f
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_floorItems src/Dodge/Data/LWorld.hs 127;" f
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_floorShader src/Data/Preload/Render.hs 45;" f
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_floorVBO src/Data/Preload/Render.hs 44;" f
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_floorShader src/Data/Preload/Render.hs 46;" f
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_floorVBO src/Data/Preload/Render.hs 45;" f
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_foreShapes src/Dodge/Data/LWorld.hs 132;" f
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_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
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_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
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@@ -1911,7 +1911,7 @@ _ldtRight src/Dodge/Data/DoubleTree.hs 35;" f
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_ldtValue src/Dodge/Data/DoubleTree.hs 33;" f
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_leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f
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_lightSources src/Dodge/Data/LWorld.hs 133;" f
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_lightUBO src/Data/Preload/Render.hs 42;" f
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_lightUBO src/Data/Preload/Render.hs 43;" f
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_lightingCapShader src/Data/Preload/Render.hs 16;" f
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_lightingCloudShader src/Data/Preload/Render.hs 18;" f
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_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
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@@ -1948,7 +1948,7 @@ _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 15;" f
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_mapInvItmID src/Dodge/Data/HUD.hs 20;" f
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_mapInvOffset src/Dodge/Data/HUD.hs 18;" f
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_mapInvZoom src/Dodge/Data/HUD.hs 19;" f
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_matUBO src/Data/Preload/Render.hs 41;" f
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_matUBO src/Data/Preload/Render.hs 42;" f
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_mbAttach src/Dodge/Data/MetaTree.hs 18;" f
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_mbTree src/Dodge/Data/MetaTree.hs 18;" f
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_mcColor src/Dodge/Data/Machine.hs 34;" f
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@@ -2051,7 +2051,7 @@ _phRemoteID src/Dodge/Data/Projectile.hs 41;" f
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_phTargetingID src/Dodge/Data/Projectile.hs 42;" f
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_pickUpLevel src/Dodge/Layout/Generate.hs 14;" f
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_pickUps src/Dodge/Layout/Generate.hs 15;" f
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_pictureShaders src/Data/Preload/Render.hs 30;" f
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_pictureShaders src/Data/Preload/Render.hs 31;" f
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_piercedPoints src/Dodge/Data/Creature/Misc.hs 87;" f
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_pjBarrelSpin src/Dodge/Data/Projectile.hs 23;" f
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_pjDetonatorID src/Dodge/Data/Projectile.hs 25;" f
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@@ -2133,7 +2133,7 @@ _rbPos src/Dodge/Data/RadarBlip.hs 17;" f
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_rbRad src/Dodge/Data/RadarBlip.hs 16;" f
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_rbState src/Dodge/Data/World.hs 43;" f
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_rbTime src/Dodge/Data/RadarBlip.hs 14;" f
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_rboBaseBloom src/Data/Preload/Render.hs 40;" f
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_rboBaseBloom src/Data/Preload/Render.hs 41;" f
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_rdDist1 src/Dodge/Data/Distortion.hs 13;" f
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_rdDist2 src/Dodge/Data/Distortion.hs 14;" f
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_rdPos src/Dodge/Data/Distortion.hs 12;" f
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@@ -2232,9 +2232,9 @@ _sfVs src/Shape/Data.hs 39;" f
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_shadWallShader src/Data/Preload/Render.hs 14;" f
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_shaderUINT src/Shader/Data.hs 52;" f
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_shaderVAO src/Shader/Data.hs 54;" f
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_shapeEBO src/Data/Preload/Render.hs 28;" f
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_shapeEBO src/Data/Preload/Render.hs 29;" f
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_shapeHalfSize src/Shape/Data.hs 13;" f
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_shapeShader src/Data/Preload/Render.hs 27;" f
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_shapeShader src/Data/Preload/Render.hs 28;" f
|
||||
_shellPayload src/Dodge/Data/Item/Combine.hs 101;" f
|
||||
_shockwaves src/Dodge/Data/LWorld.hs 112;" f
|
||||
_siColor src/Dodge/Data/SelectionList.hs 47;" f
|
||||
@@ -2246,7 +2246,7 @@ _siPictures src/Dodge/Data/SelectionList.hs 43;" f
|
||||
_siWidth src/Dodge/Data/SelectionList.hs 45;" f
|
||||
_sideEffect src/Loop/Data.hs 13;" f
|
||||
_sideImpulses src/Dodge/Data/ActionPlan.hs 122;" f
|
||||
_silhouetteEBO src/Data/Preload/Render.hs 29;" f
|
||||
_silhouetteEBO src/Data/Preload/Render.hs 30;" f
|
||||
_skOldPos src/Dodge/Data/Spark.hs 14;" f
|
||||
_skPos src/Dodge/Data/Spark.hs 13;" f
|
||||
_skType src/Dodge/Data/Spark.hs 15;" f
|
||||
@@ -2378,6 +2378,7 @@ _unVAO src/Shader/Data.hs 64;" f
|
||||
_unfiredBarrels src/Dodge/Data/Item/Params.hs 17;" f
|
||||
_unpauseClock src/Dodge/Data/World.hs 56;" f
|
||||
_unputTerminal src/Dodge/Data/GenWorld.hs 42;" f
|
||||
_upscaleCloudShader src/Data/Preload/Render.hs 25;" f
|
||||
_useExactly src/Dodge/Data/Muzzle.hs 62;" f
|
||||
_useMapperLines src/Dodge/Data/Item/Use.hs 38;" f
|
||||
_useMapperPoints src/Dodge/Data/Item/Use.hs 39;" f
|
||||
@@ -2410,7 +2411,7 @@ _vaOffset src/Shader/Data.hs 70;" f
|
||||
_vaType src/Shader/Data.hs 68;" f
|
||||
_vboName src/Shader/Data.hs 80;" f
|
||||
_vboPtr src/Shader/Data.hs 81;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 43;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 44;" f
|
||||
_vboVertexBytes src/Shader/Data.hs 82;" f
|
||||
_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||
_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||
@@ -2433,13 +2434,13 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
|
||||
_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
|
||||
_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
|
||||
_wallDamages src/Dodge/Data/LWorld.hs 119;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 49;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 50;" f
|
||||
_walls src/Dodge/Data/LWorld.hs 118;" f
|
||||
_wanID src/Dodge/Data/LWorld.hs 158;" f
|
||||
_wanPos src/Dodge/Data/LWorld.hs 157;" f
|
||||
_warmMax src/Dodge/Data/TriggerType.hs 19;" f
|
||||
_warmStart src/Dodge/Data/TriggerType.hs 15;" f
|
||||
_winVBO src/Data/Preload/Render.hs 48;" f
|
||||
_winVBO src/Data/Preload/Render.hs 49;" f
|
||||
_windowPosX src/Dodge/Data/Config.hs 64;" f
|
||||
_windowPosY src/Dodge/Data/Config.hs 65;" f
|
||||
_windowPullShader src/Data/Preload/Render.hs 21;" f
|
||||
@@ -2709,7 +2710,7 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 131;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 411;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 421;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 32;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
@@ -2886,7 +2887,7 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 234;" f
|
||||
cornerList src/Preload/Render.hs 236;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 88;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3565,7 +3566,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 338;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 325;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 374;" f
|
||||
getDistortions src/Dodge/Render.hs 423;" f
|
||||
getDistortions src/Dodge/Render.hs 433;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 37;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3717,7 +3718,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 253;" f
|
||||
initializeGLState src/Preload/Render.hs 255;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 220;" f
|
||||
@@ -4566,7 +4567,7 @@ randomTreeStructure src/Dodge/Layout/Generate.hs 18;" f
|
||||
randsOnCirc src/RandomHelp.hs 127;" f
|
||||
randsSpread src/RandomHelp.hs 120;" f
|
||||
ratIntersectLineLine src/Geometry/Intersect.hs 216;" f
|
||||
rdToVec2s src/Dodge/Render.hs 406;" f
|
||||
rdToVec2s src/Dodge/Render.hs 416;" f
|
||||
readSaveSlot src/Dodge/Save.hs 45;" f
|
||||
recoilAmount src/Dodge/HeldUse.hs 467;" f
|
||||
rectNSWE src/Geometry/Polygon.hs 15;" f
|
||||
@@ -4821,7 +4822,7 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 79;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 241;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 428;" f
|
||||
setViewport src/Dodge/Render.hs 438;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWindowColor src/Dodge/Render/Walls.hs 32;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
|
||||
Reference in New Issue
Block a user