Move towards geometry instancing for shadows
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+17
-6
@@ -37,7 +37,7 @@ preloadRender = do
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glNamedBufferStorage isoUBO 64 ptr 0
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lightsubo <- mglCreate glCreateBuffers
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glNamedBufferData lightsubo 560 nullPtr GL_STREAM_DRAW
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glNamedBufferData lightsubo 640 nullPtr GL_STREAM_DRAW
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glBindBufferBase GL_UNIFORM_BUFFER 1 lightsubo
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-- setup wall points VBO, VAOs and shaders
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@@ -140,8 +140,16 @@ preloadRender = do
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>>= addUniforms ["lightPos", "radiusUniform"]
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shadowedgeshader <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] ELinesAdjacency shEdgeVAO
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>>= addUniforms ["lightPos", "radiusUniform"]
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makeShaderUsingVAO "shadow/edge" [vert, geom] ELinesAdjacency shEdgeVAO
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>>= addUniforms ["lightID"]
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-- >>= addUniforms ["lightPos", "radiusUniform","lightID"]
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shadowcapshader <-
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makeShaderUsingVAO "shadow/cap" [vert, geom] ETriangles shPosVAO
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>>= addUniforms ["lightPos", "lightID"]
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-- >>= addUniforms ["lightPos"]
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shadowwallshader <-
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makeShaderUsingVAO "shadow/wallShadow" [vert, geom] EPoints wpVAO
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>>= addUniforms ["lightPos","lightID"]
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-- positional shader
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positionalBlankShad <- makeShader "positional/blank" [vert, frag] [3] ETriangles
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@@ -173,6 +181,9 @@ preloadRender = do
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lightingTextureShad <-
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makeShaderUsingVAO "lighting/texture" [vert, frag] ETriangleStrip fsshadvao
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>>= addUniforms ["lightPos", "lumRad"]
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shadowlightshader <-
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makeShaderUsingVAO "shadow/light" [vert, frag] ETriangleStrip fsshadvao
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>>= addUniforms ["lightPos", "lumRad"]
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barrelShad <- makeShader "texture/barrel" [vert, geom, frag] [2, 2, 2, 1] EPoints
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-- blank wallShader
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wallBlankShad <- makeShaderUsingVAO "wall/blank" [vert, geom, frag] EPoints wpColVAO
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@@ -239,9 +250,9 @@ preloadRender = do
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, _lightingLineShadowShader = lightingLineShadowShad
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, _lightingWallShadShader = lightingWallShadShad
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, _shadowEdgeShader = shadowedgeshader
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, _shadowCapShader = shadowedgeshader
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, _shadowWallShader = shadowedgeshader
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, _shadowLightShader = shadowedgeshader
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, _shadowCapShader = shadowcapshader
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, _shadowWallShader = shadowwallshader
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, _shadowLightShader = shadowlightshader
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, _positionalBlankShader = positionalBlankShad
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, _wallBlankShader = wallBlankShad
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, _wallTextureShader = wallTextureShad
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