Move equipType out of record
This commit is contained in:
+10
-14
@@ -28,25 +28,24 @@ magShield :: Item
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magShield =
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defaultEquipment
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& itUse . uequipEffect . eeUse .~ EMagShield MagnetRepulse
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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& itType .~ EQUIP MAGSHIELD
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flameShield :: Item
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flameShield =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnChest
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-- & itUse . uequipEffect . eeType .~ GoesOnChest
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& itType .~ EQUIP FLAMESHIELD
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frontArmour :: Item
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frontArmour =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnChest
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-- & itUse . uequipEffect . eeType .~ GoesOnChest
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& itType .~ EQUIP FRONTARMOUR
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wristArmour :: Item
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wristArmour =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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-- & itUse . uequipEffect . eeType .~ GoesOnWrist
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& itUse . uequipEffect . eeOnEquip .~ EonWristShield
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& itUse . uequipEffect . eeUse .~ EWristShield
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& itUse . uequipEffect . eeOnRemove .~ EoffWristShield
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@@ -55,7 +54,7 @@ wristArmour =
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batteryPack :: Item
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batteryPack =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnBack
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-8) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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@@ -73,7 +72,7 @@ batteryPack =
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fuelPack :: Item
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fuelPack =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnBack
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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-- & itUse . uequipEffect . eeUse .~ EFuelSource 10000 10000
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& itType .~ EQUIP FUELPACK
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@@ -91,7 +90,7 @@ fuelPack =
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bulletBeltPack :: Item
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bulletBeltPack =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnBack
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-- & itUse . uequipEffect . eeType .~ GoesOnBack
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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@@ -109,7 +108,7 @@ bulletBeltPack =
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bulletBeltBracer :: Item
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bulletBeltBracer =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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-- & itUse . uequipEffect . eeType .~ GoesOnWrist
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& itUse . uequipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . uequipEffect . eeUse .~ EDoNothing
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& itConsumables
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@@ -127,26 +126,25 @@ bulletBeltBracer =
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brainHat :: Item
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brainHat =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnHead
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP BRAINHAT
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hat :: Item
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hat =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnHead
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP HAT
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headLamp :: Item
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headLamp =
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defaultEquipment
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& itUse . uequipEffect . eeUse .~ EHeadLamp
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& itUse . uequipEffect . eeType .~ GoesOnHead
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-- & itUse . uequipEffect . eeType .~ GoesOnHead
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& itType .~ EQUIP HEADLAMP
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powerLegs :: Item
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powerLegs =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnLegs
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& itType .~ EQUIP POWERLEGS
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speedLegs :: Item
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@@ -158,7 +156,6 @@ jumpLegs = powerLegs & itType .~ EQUIP JUMPLEGS
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wristInvisibility :: Item
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wristInvisibility =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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-- & itUse . uequipEffect . eeOnEquip .~ ECamouflage Invisible
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-- & itUse . uequipEffect . eeOnRemove .~ ECamouflage FullyVisible
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& itType .~ EQUIP (INVISIBILITYEQUIPMENT GoesOnWrist)
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@@ -166,5 +163,4 @@ wristInvisibility =
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pulseChecker :: Item
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pulseChecker =
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defaultEquipment
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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& itType .~ EQUIP WRIST_ECG
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@@ -12,17 +12,9 @@ import Dodge.Default
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--import qualified Data.IntMap.Strict as IM
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import LensHelp
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defaultBangCane :: Item
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defaultBangCane =
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defaultBulletWeapon
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-- & itUse . heldParams . recoil .~ 50
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-- & itUse . heldDelay . rateMax .~ 6
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-- & itUse . heldMods .~ BangCaneMod
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-- & itUse . heldAim . aimHandlePos .~ 5
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volleyGun :: Int -> Item
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volleyGun i =
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defaultBangCane
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defaultHeldItem
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-- & itUse . heldMuzzles .~ getZipList
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-- (ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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-- <*> ZipList [0..i-1]
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@@ -36,7 +28,7 @@ volleyGun i =
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-- & itUse . heldUseEffect .~ RandomiseMuzzleFrames i
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rifle :: Item
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rifle = defaultBangCane & itType .~ HELD RIFLE
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rifle = defaultHeldItem & itType .~ HELD RIFLE
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 25 0
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alteRifle :: Item
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@@ -7,24 +7,12 @@ module Dodge.Item.Held.Cone (
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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--import Geometry.Data
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--import Linear
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bangCone :: Item
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bangCone =
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defaultBulletWeapon
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-- & itUse . heldDelay . rateMax .~ 20
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-- & itUse . heldMuzzles
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-- .~ [Muzzle (V2 15 0) 0 0.5 0 BasicFlare MuzzleShootBullet (UseUpTo 15) 0]
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& itType .~ HELD BANGCONE
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bangCone = defaultHeldItem & itType .~ HELD BANGCONE
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blunderbuss :: Item
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blunderbuss =
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bangCone
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-- & itUse . heldMuzzles . ix 0 . mzPos . _x .~ 30
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& itType .~ HELD BLUNDERBUSS
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blunderbuss = bangCone & itType .~ HELD BLUNDERBUSS
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grapeCannon :: Int -> Item
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grapeCannon i =
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blunderbuss
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& itType .~ HELD (GRAPECANNON i)
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grapeCannon i = blunderbuss & itType .~ HELD (GRAPECANNON i)
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@@ -17,7 +17,7 @@ import LensHelp
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bangRod :: Item
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bangRod =
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defaultBulletWeapon
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defaultHeldItem
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-- & itUse . heldDelay . rateMax .~ 12
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& itType .~ HELD BANGROD
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-- & itUse . heldMuzzles . ix 0 . mzPos .~ V2 30 0
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@@ -14,7 +14,7 @@ import LensHelp
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bangStick :: Int -> Item
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bangStick i =
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defaultBulletWeapon
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defaultHeldItem
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-- & itUse . heldParams . recoil .~ 25
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& itType .~ HELD (BANGSTICK i)
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-- & itUse . heldDelay . rateMax .~ 8
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@@ -4,6 +4,7 @@ module Dodge.Item.Info (
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itemInfo,
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) where
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import Dodge.Data.EquipType
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import Dodge.Data.AimStance
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import Data.Char
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--import qualified Data.Map.Strict as M
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@@ -245,7 +246,7 @@ aimStanceInfo as = case as of
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OneHand -> "It is held in one hand."
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itmEquipSiteInfo :: Item -> String
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itmEquipSiteInfo = maybe "" equipSiteInfo . (^? itUse . uequipEffect . eeType)
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itmEquipSiteInfo = maybe "" equipSiteInfo . equipType-- (^? itUse . uequipEffect . eeType)
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equipSiteInfo :: EquipType -> String
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equipSiteInfo es = case es of
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