Nub close points for game room boundaries
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@@ -65,7 +65,7 @@ autoGun = defaultAutoGun
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}
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autoGunPic :: Item -> SPic
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autoGunPic it =
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( (colorSH red $ prismPoly
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( colorSH red (prismPoly
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(map (addZ 5) $ rectNESW 2 12 (-2) (-8))
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(map (addZ 0) $ rectNESW 4 12 (-4) (-12))
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)
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