Nub close points for game room boundaries
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@@ -49,7 +49,7 @@ jsps0 :: PSType -> Maybe Placement
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jsps0 pst = Just $ sPS (V2 0 0) 0 pst
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sps0 :: PSType -> Placement
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sps0 pst = sPS (V2 0 0) 0 pst
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sps0 = sPS (V2 0 0) 0
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jspsJ :: Point2 -> Float -> PSType -> Placement -> Maybe Placement
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jspsJ p a pst plm = Just $ Placement (PS p a pst) $ \_ -> Just plm
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