Nub close points for game room boundaries
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+22
-29
@@ -18,7 +18,6 @@ import Dodge.Initialisation
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import Preload.Update
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import Dodge.Base.Window
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import Dodge.SoundLogic
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--import Picture
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import Control.Lens
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optionMenu :: ScreenLayer
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@@ -30,13 +29,15 @@ optionMenu = OptionScreen
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}
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optionsOptions :: [MenuOption]
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optionsOptions =
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[ Toggle ScancodeV (pushScreen soundMenu) (const "VOLUME")
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, Toggle ScancodeG (pushScreen graphicsMenu) (const "GRAPHICS")
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, Toggle ScancodeP (pushScreen gameplayOptionsMenu) (const "GAMEPLAY")
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, Toggle ScancodeD (pushScreen debugOptionsMenu) (const "DEBUG OPTIONS")
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[ anOption ScancodeV soundMenu "VOLUME"
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, anOption ScancodeG graphicsMenu "GRAPHICS"
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, anOption ScancodeP gameplayMenu "GAMEPLAY"
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, anOption ScancodeD debugMenu "DEBUG OPTIONS"
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]
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debugOptionsMenu :: ScreenLayer
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debugOptionsMenu = OptionScreen
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where
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anOption scode submenu t = Toggle scode (pushScreen submenu) (const t)
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debugMenu :: ScreenLayer
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debugMenu = OptionScreen
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{ _scTitle = const "OPTIONS:GAMEPLAY"
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, _scOptions = debugMenuOptions
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, _scDefaultEff = popScreen . writeConfig
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@@ -44,21 +45,16 @@ debugOptionsMenu = OptionScreen
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}
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debugMenuOptions :: [MenuOption]
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debugMenuOptions =
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[ Toggle ScancodeF
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(Just . (config . debug_seconds_frame %~ not))
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(\w -> "SHOW SECONDS/FRAME:" ++ show (_debug_seconds_frame $ _config w))
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, Toggle ScancodeC
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(Just . (config . debug_noclip %~ not))
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(\w -> "NOCLIP:" ++ show (_debug_noclip $ _config w))
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, Toggle ScancodeS
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(Just . (config . debug_cr_status %~ not))
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(\w -> "SHOW CREATURE STATUS:" ++ show (_debug_cr_status $ _config w))
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, Toggle ScancodeV
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(Just . (config . debug_view_boundaries %~ not))
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(\w -> "SHOW VIEW BOUNDARIES:" ++ show (_debug_view_boundaries $ _config w))
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[ doption ScancodeF debug_seconds_frame "SHOW SECONDS/FRAME" _debug_seconds_frame
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, doption ScancodeC debug_noclip "NOCLIP" _debug_noclip
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, doption ScancodeS debug_cr_status "SHOW CREATURE STATUS" _debug_cr_status
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, doption ScancodeV debug_view_boundaries "SHOW VIEW BOUNDARIES" _debug_view_boundaries
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, doption ScancodeP debug_pathing "SHOW PATHING" _debug_pathing
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]
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gameplayOptionsMenu :: ScreenLayer
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gameplayOptionsMenu = OptionScreen
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where
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doption scode l t rec = Toggle scode (Just . (config . l %~ not)) (\w -> t ++ ":" ++ show (rec $ _config w))
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gameplayMenu :: ScreenLayer
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gameplayMenu = OptionScreen
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{ _scTitle = const "OPTIONS:GAMEPLAY"
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, _scOptions = gameplayMenuOptions
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, _scDefaultEff = popScreen . writeConfig
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@@ -66,15 +62,12 @@ gameplayOptionsMenu = OptionScreen
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}
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gameplayMenuOptions :: [MenuOption]
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gameplayMenuOptions =
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[ Toggle
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ScancodeR
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(Just . (config . rotate_to_wall %~ not))
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(\w -> "ROTATE TO WALL:" ++ show (_rotate_to_wall $ _config w))
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, Toggle
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ScancodeS
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(Just . (config . show_sound %~ not))
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(\w -> "SHOW VISUAL SOUNDS:" ++ show (_show_sound $ _config w))
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[ option ScancodeR rotate_to_wall "ROTATE TO WALL" _rotate_to_wall
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, option ScancodeS show_sound "SHOW VISUAL SOUNDS" _show_sound
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]
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where
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option scode l t rec = Toggle scode (Just . (config . l %~ not))
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(\w -> t ++ ":" ++ show (rec $ _config w))
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soundMenu :: ScreenLayer
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soundMenu = OptionScreen
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