Linting, refactor random angle walk for flamer

This commit is contained in:
jgk
2021-04-30 13:21:37 +02:00
parent 619756dd73
commit c8e84c775f
14 changed files with 460 additions and 377 deletions
+5
View File
@@ -6,6 +6,11 @@ uniform sampler2D screenTexture;
void main()
{
// vec4 col = vec4(0,0,0,0);
// for (int i = 0; i < 9; i++)
// {
// col +=
// }
fColor = texture(screenTexture, vTexPos);
// fColor = vec4(1,1,1,0);
}