Linting, refactor random angle walk for flamer
This commit is contained in:
@@ -6,6 +6,11 @@ uniform sampler2D screenTexture;
|
||||
|
||||
void main()
|
||||
{
|
||||
// vec4 col = vec4(0,0,0,0);
|
||||
// for (int i = 0; i < 9; i++)
|
||||
// {
|
||||
// col +=
|
||||
// }
|
||||
fColor = texture(screenTexture, vTexPos);
|
||||
// fColor = vec4(1,1,1,0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user