Linting, refactor random angle walk for flamer
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@@ -6,8 +6,7 @@ Description : Instances of data structures
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This module contains prototypical data structures.
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-}
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module Dodge.Default where
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import Dodge.Item.Weapon.Recock
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Data
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import Dodge.Data.Menu
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import Dodge.SoundLogic
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@@ -24,10 +23,8 @@ import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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import Data.List
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{-
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Indestructible wall.
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-}
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Indestructible wall. -}
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defaultWall = Wall
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{ _wlLine = [(0,0),(50,0)]
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, _wlID = 0
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@@ -37,8 +34,7 @@ defaultWall = Wall
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}
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{-
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Door that opens on approach.
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Pathable.
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-}
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Pathable. -}
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defaultAutoDoor = Door
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{ _wlLine = [(0,0),(50,0)]
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, _wlID = 0
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