Linting, refactor random angle walk for flamer

This commit is contained in:
2021-04-30 13:21:37 +02:00
parent 619756dd73
commit c8e84c775f
14 changed files with 460 additions and 377 deletions
+1 -1
View File
@@ -120,7 +120,7 @@ setupFramebuffer = do
textureBinding Texture2D $= Just fboTO
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D 800 600) 0 (PixelData RGBA UnsignedByte nullPtr)
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D 8 6) 0 (PixelData RGBA UnsignedByte nullPtr)
textureFilter Texture2D $= ((Linear',Just Linear') , Nearest)
textureFilter Texture2D $= ((Linear',Just Linear') , Linear')
generateMipmap' Texture2D
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0