Runtime broken level generation
This commit is contained in:
+13
-13
@@ -479,21 +479,21 @@ type HitEffect = Particle' -> [(Point2, (Either3 Creature Wall ForceField))] ->
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data Projectile
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data Projectile
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= Projectile
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= Projectile
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{ _ptPos :: Point2
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{ _pjPos :: Point2
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, _ptStartPos :: Point2
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, _pjStartPos :: Point2
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, _ptVel :: Point2
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, _pjVel :: Point2
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, _ptPict :: Picture
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, _pjPict :: Picture
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, _ptID :: Int
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, _pjID :: Int
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, _ptUpdate :: World -> World
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, _pjUpdate :: World -> World
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}
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}
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| Shell
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| Shell
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{ _ptPos :: Point2
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{ _pjPos :: Point2
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, _ptStartPos :: Point2
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, _pjStartPos :: Point2
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, _ptVel :: Point2
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, _pjVel :: Point2
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, _ptPict :: Picture
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, _pjPict :: Picture
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, _ptID :: Int
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, _pjID :: Int
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, _ptUpdate :: World -> World
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, _pjUpdate :: World -> World
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, _ptExplosion :: Point2-> World -> World
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, _pjPayload :: Point2-> World -> World
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}
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}
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data DamageType
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data DamageType
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+36
-33
@@ -12,39 +12,42 @@ import Control.Lens
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import qualified Data.IntMap.Strict as IM
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import qualified Data.IntMap.Strict as IM
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drawCircleAtFor :: Point2 -> Int -> World -> World
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drawCircleAtFor :: Point2 -> Int -> World -> World
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drawCircleAtFor p t w =
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drawCircleAtFor p t w = w & projectiles %~
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let n = newProjectileKey w
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IM.insert k Projectile
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in over projectiles ( IM.insert n
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{ _pjPos = p
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Projectile { _ptPos = p
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, _pjStartPos = p
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, _ptStartPos = p
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, _pjVel = (0,0)
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, _ptVel = (0,0)
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, _pjPict = onLayer PtLayer $ uncurry translate p $ color white $ circleSolid 20
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, _ptPict = onLayer PtLayer $ uncurry translate p $ color white $ circleSolid 20
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, _pjID = k
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, _ptID = n
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, _pjUpdate = pjTimer t k
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, _ptUpdate = ptTimer t n
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}
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} ) w
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where
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k = newKey $ _projectiles w
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drawCircleAtForCol :: Point2 -> Int -> Color -> World -> World
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drawCircleAtForCol :: Point2 -> Int -> Color -> World -> World
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drawCircleAtForCol p t col w =
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drawCircleAtForCol p t col w = w & projectiles %~
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let n = newProjectileKey w
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IM.insert k Projectile
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in over projectiles ( IM.insert n
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{ _pjPos = p
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Projectile { _ptPos = p
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, _pjStartPos = p
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, _ptStartPos = p
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, _pjVel = (0,0)
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, _ptVel = (0,0)
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, _pjPict = onLayer PtLayer $ uncurry translate p $ color col $ circleSolid 20
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, _ptPict = onLayer PtLayer $ uncurry translate p $ color col $ circleSolid 20
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, _pjID = k
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, _ptID = n
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, _pjUpdate = pjTimer t k
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, _ptUpdate = ptTimer t n
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}
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} ) w
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where
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k = newKey $ _projectiles w
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drawLineForCol :: [Point2] -> Int -> Color -> World -> World
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drawLineForCol :: [Point2] -> Int -> Color -> World -> World
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drawLineForCol ps t col w =
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drawLineForCol ps t col w = w & projectiles %~
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let n = newProjectileKey w
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IM.insert k Projectile
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in over projectiles ( IM.insert n
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{ _pjPos = head ps
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Projectile { _ptPos = head ps
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, _pjStartPos = head ps
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, _ptStartPos = head ps
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, _pjVel = (0,0)
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, _ptVel = (0,0)
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, _pjPict = onLayer PtLayer $ color col $ lineOfThickness 5 ps
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, _ptPict = onLayer PtLayer $ color col $ lineOfThickness 5 ps
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, _pjID = k
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, _ptID = n
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, _pjUpdate = pjTimer t k
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, _ptUpdate = ptTimer t n
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}
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} ) w
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where
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k = newKey $ _projectiles w
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ptTimer :: Int -> Int -> World -> World
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pjTimer :: Int -> Int -> World -> World
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ptTimer 0 i = over projectiles (IM.delete i)
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pjTimer 0 i = projectiles %~ IM.delete i
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ptTimer time i = set (projectiles . ix i . ptUpdate) $ ptTimer (time - 1) i
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pjTimer time i = projectiles . ix i . pjUpdate .~ pjTimer (time - 1) i
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@@ -161,12 +161,12 @@ defaultButton = Button
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, _btState = BtOff
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, _btState = BtOff
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}
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}
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defaultPT = Projectile
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defaultPT = Projectile
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{ _ptPos = (0,0)
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{ _pjPos = (0,0)
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, _ptStartPos = (0,0)
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, _pjStartPos = (0,0)
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, _ptVel = (0,0)
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, _pjVel = (0,0)
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, _ptPict = blank
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, _pjPict = blank
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, _ptID = 0
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, _pjID = 0
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, _ptUpdate = id
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, _pjUpdate = id
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}
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}
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defaultPP = PressPlate
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defaultPP = PressPlate
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{ _ppPict = onLayer PressPlateLayer $ color (dim $ dim $ bright $ blue) $ circleSolid 5
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{ _ppPict = onLayer PressPlateLayer $ color (dim $ dim $ bright $ blue) $ circleSolid 5
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+282
-301
@@ -732,121 +732,121 @@ aRocket = aRocket' makeShellAt
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makeShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeShellAt i cid pos dir = Shell
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makeShellAt i cid pos dir = Shell
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{ _ptPos = pos
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{ _pjPos = pos
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, _ptStartPos = pos
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, _pjStartPos = pos
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, _ptVel = rotateV dir (1,0)
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, _pjVel = rotateV dir (1,0)
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, _ptPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _pjPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _ptID = i
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, _pjID = i
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, _ptUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _pjUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _ptExplosion = shellExplosionAt
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, _pjPayload = shellExplosionAt
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}
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}
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makeFlameShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeFlameShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeFlameShellAt i cid pos dir = Shell
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makeFlameShellAt i cid pos dir = Shell
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{ _ptPos = pos
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{ _pjPos = pos
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, _ptStartPos = pos
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, _pjStartPos = pos
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, _ptVel = rotateV dir (1,0)
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, _pjVel = rotateV dir (1,0)
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, _ptPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _pjPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _ptID = i
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, _pjID = i
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, _ptUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _pjUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _ptExplosion = makeFlameExplosionAt
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, _pjPayload = makeFlameExplosionAt
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}
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}
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makePoisonShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makePoisonShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makePoisonShellAt i cid pos dir = Shell
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makePoisonShellAt i cid pos dir = Shell
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{ _ptPos = pos
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{ _pjPos = pos
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, _ptStartPos = pos
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, _pjStartPos = pos
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, _ptVel = rotateV dir (1,0)
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, _pjVel = rotateV dir (1,0)
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, _ptPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _pjPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _ptID = i
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, _pjID = i
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, _ptUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _pjUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _ptExplosion = makePoisonExplosionAt
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, _pjPayload = makePoisonExplosionAt
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}
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}
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makeTeslaShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeTeslaShellAt :: Int -> Int -> Point2 -> Float -> Projectile
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makeTeslaShellAt i cid pos dir = Shell
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makeTeslaShellAt i cid pos dir = Shell
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{ _ptPos = pos
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{ _pjPos = pos
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, _ptStartPos = pos
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, _pjStartPos = pos
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, _ptVel = rotateV dir (1,0)
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, _pjVel = rotateV dir (1,0)
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, _ptPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _pjPict = blank -- onLayer PtLayer $ uncurry translate pos $ rotate (radToDeg dir) shellPic
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, _ptID = i
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, _pjID = i
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, _ptUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _pjUpdate = moveShell 50 i cid 0 (rotateV dir (2,0))
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, _ptExplosion = makeTeslaExplosionAt
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, _pjPayload = makeTeslaExplosionAt
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}
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}
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moveShell :: Int -> Int -> Int -> Float -> Point2 -> World -> World
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moveShell :: Int -> Int -> Int -> Float -> Point2 -> World -> World
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moveShell time i cid rot accel w
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moveShell time i cid rot accel w
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| time > 40 = if circOnSomeWall oldPos 4 w
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| time > 40 = if circOnSomeWall oldPos 4 w
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then projectileExplosion oldPos $ over projectiles (IM.delete i) w
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then projectileExplosion oldPos $ over projectiles (IM.delete i) w
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else over (projectiles . ix i . ptPos) (+.+ vel)
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else over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . ptPict) piclow
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$ set (projectiles . ix i . pjPict) piclow
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$ set (projectiles . ix i . ptUpdate)
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$ set (projectiles . ix i . pjUpdate)
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(moveShell (time-1) i cid rot (rotateV rot accel))
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(moveShell (time-1) i cid rot (rotateV rot accel))
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w
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w
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| time == 35 = case thingHit of
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| time == 35 = case thingHit of
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Just p -> projectileExplosion oldPos
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Just p -> projectileExplosion oldPos
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$ over projectiles (IM.delete i) w
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$ over projectiles (IM.delete i) w
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Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . ptPict) pic
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$ set (projectiles . ix i . pjPict) pic
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$ set (projectiles . ix i . ptUpdate)
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$ set (projectiles . ix i . pjUpdate)
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(moveShell (time-1) i cid spin accel)
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(moveShell (time-1) i cid spin accel)
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w
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w
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| time >= 20 = case thingHit of
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| time >= 20 = case thingHit of
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Just p -> projectileExplosion oldPos
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Just p -> projectileExplosion oldPos
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$ over projectiles (IM.delete i) w
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$ over projectiles (IM.delete i) w
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Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . ptPict) pic
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$ set (projectiles . ix i . pjPict) pic
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$ set (projectiles . ix i . ptUpdate)
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$ set (projectiles . ix i . pjUpdate)
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(moveShell (time-1) i cid rot (rotateV rot accel))
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(moveShell (time-1) i cid rot (rotateV rot accel))
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w
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w
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| time > -99
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| time > -99 = case thingHit of
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= case thingHit of
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Just p -> projectileExplosion oldPos
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Just p -> projectileExplosion oldPos
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$ stopSoundFrom (ShellSound i)
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$ stopSoundFrom (ShellSound i)
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$ over projectiles (IM.delete i) w
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$ over projectiles (IM.delete i) w
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
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$ set randGen g
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$ set randGen g
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$ set (projectiles . ix i . pjPict) pic
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$ set (projectiles . ix i . ptPict) pic
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$ set (projectiles . ix i . pjUpdate)
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$ set (projectiles . ix i . ptUpdate)
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(moveShell (time-1) i cid rot (rotateV rot accel))
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(moveShell (time-1) i cid rot (rotateV rot accel))
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$ over (projectiles . ix i . pjVel) (\v -> accel +.+ frict *.* v)
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$ over (projectiles . ix i . ptVel) (\v -> accel +.+ frict *.* v)
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$ soundFrom (ShellSound i) (fromIntegral smokeTrailSound) (1) 250
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$ soundFrom (ShellSound i) (fromIntegral smokeTrailSound) (1) 250
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$ makeFlameletTimed oldPos
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$ makeFlameletTimed oldPos
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(0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
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(0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
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$ smokeGen
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$ smokeGen
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w
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w
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| time > -200 = case thingHit of
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| time > -200 = case thingHit of
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Just p -> projectileExplosion oldPos
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Just p -> projectileExplosion oldPos
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$ stopSoundFrom (ShellSound i)
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$ stopSoundFrom (ShellSound i)
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$ over projectiles (IM.delete i) w
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$ over projectiles (IM.delete i) w
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Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
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Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
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$ set (projectiles . ix i . ptPict) pic
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$ set (projectiles . ix i . pjPict) pic
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$ set (projectiles . ix i . ptUpdate)
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$ set (projectiles . ix i . pjUpdate)
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(moveShell (time-1) i cid rot (rotateV rot accel))
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(moveShell (time-1) i cid rot (rotateV rot accel))
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w
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w
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| otherwise = projectileExplosion oldPos
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| otherwise = projectileExplosion oldPos
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$ stopSoundFrom (ShellSound i)
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$ stopSoundFrom (ShellSound i)
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$ over projectiles (IM.delete i) w
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$ over projectiles (IM.delete i) w
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where pt = _projectiles w IM.! i
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where
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oldPos = _ptPos pt
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pj = _projectiles w IM.! i
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vel = _ptVel pt
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oldPos = _pjPos pj
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projectileExplosion = _ptExplosion pt
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vel = _pjVel pj
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newPos = oldPos +.+ vel
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projectileExplosion = _pjPayload pj
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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newPos = oldPos +.+ vel
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(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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dir = argV $ vel
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(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
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pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
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dir = argV $ vel
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piclow = onLayerL [levLayer CrLayer - 2]
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pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
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$ uncurry translate newPos $ rotate (argV accel) shellPic
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piclow = onLayerL [levLayer CrLayer - 2]
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hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
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$ uncurry translate newPos $ rotate (argV accel) shellPic
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hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
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hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
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thingHit = hitCr <|> hitWl
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hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
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spin = case w ^? creatures . ix cid of
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thingHit = hitCr <|> hitWl
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Just cr -> min 0.1 $ max (-0.1)
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spin = case w ^? creatures . ix cid of
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$ (normalizeAnglePi (dir - _crDir cr)) / 20
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Just cr -> min 0.1 $ max (-0.1)
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_ -> 0
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$ (normalizeAnglePi (dir - _crDir cr)) / 20
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r1 = _randGen w & evalState (randInCirc 10)
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_ -> 0
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smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
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r1 = _randGen w & evalState (randInCirc 10)
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smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
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normalizeAnglePi angle | normalizeAngle angle > pi = normalizeAngle angle - 2*pi
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normalizeAnglePi angle | normalizeAngle angle > pi = normalizeAngle angle - 2*pi
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@@ -865,15 +865,16 @@ shellExplosionAt = makeExplosionAt
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tractorBeamAt :: Int -> Int -> Point2 -> Float -> Projectile
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tractorBeamAt :: Int -> Int -> Point2 -> Float -> Projectile
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tractorBeamAt colID i pos dir = Projectile
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tractorBeamAt colID i pos dir = Projectile
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{ _ptPos = pos
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{ _pjPos = pos
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, _ptStartPos = p'
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, _pjStartPos = p'
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, _ptVel = d
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, _pjVel = d
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, _ptPict = blank
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, _pjPict = blank
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, _ptID = i
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, _pjID = i
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, _ptUpdate = updateTractor colID 10 i
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, _pjUpdate = updateTractor colID 10 i
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}
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}
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where d = unitVectorAtAngle dir
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where
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p' = pos +.+ 400 *.* d
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d = unitVectorAtAngle dir
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p' = pos +.+ 400 *.* d
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aGasCloud :: Int -> World -> World
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aGasCloud :: Int -> World -> World
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aGasCloud cid w
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aGasCloud cid w
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@@ -925,74 +926,74 @@ reflect a b = a + 2*(a-b)
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moveGrenade :: Int -> Float -> Int -> World -> World
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moveGrenade :: Int -> Float -> Int -> World -> World
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moveGrenade 0 dir pID w = over projectiles (IM.delete pID)
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moveGrenade 0 dir pID w = over projectiles (IM.delete pID)
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$ explosion (_ptPos (_projectiles w IM.! pID))
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$ explosion (_pjPos (_projectiles w IM.! pID))
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-- $ set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
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-- $ set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
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-- (drawWeapon $ grenadePic 50)
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-- (drawWeapon $ grenadePic 50)
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w
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w
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where
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where
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pt = _projectiles w IM.! pID
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pj = _projectiles w IM.! pID
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explosion = _ptExplosion pt
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explosion = _pjPayload pj
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moveGrenade time dir pID w
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moveGrenade time dir pID w
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= case hitWl of
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= case hitWl of
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Just _ -> soundOnce (fromIntegral tapQuiet) updatedWorld
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Just _ -> soundOnce (fromIntegral tapQuiet) updatedWorld
|
||||||
_ -> updatedWorld
|
_ -> updatedWorld
|
||||||
where
|
where
|
||||||
updatedWorld = updateV $ set (projectiles . ix pID . ptPos) finalPos
|
updatedWorld = updateV $ set (projectiles . ix pID . pjPos) finalPos
|
||||||
$ set (projectiles .ix pID.ptPict)
|
$ set (projectiles .ix pID.pjPict)
|
||||||
(onLayer PtLayer $ uncurry translate newPos
|
(onLayer PtLayer $ uncurry translate newPos
|
||||||
$ rotate dir $ grenadePic time)
|
$ rotate dir $ grenadePic time)
|
||||||
$ set (projectiles .ix pID.ptUpdate) (moveGrenade (time-1) dir pID) w
|
$ set (projectiles .ix pID.pjUpdate) (moveGrenade (time-1) dir pID) w
|
||||||
pt = _projectiles w IM.! pID
|
pj = _projectiles w IM.! pID
|
||||||
oldPos = _ptPos pt
|
oldPos = _pjPos pj
|
||||||
newPos = _ptVel pt +.+ oldPos
|
newPos = _pjVel pj +.+ oldPos
|
||||||
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
||||||
finalPos = fromMaybe newPos (fmap fst hitWl)
|
finalPos = fromMaybe newPos (fmap fst hitWl)
|
||||||
setV v = set (projectiles .ix pID.ptVel) v
|
setV v = set (projectiles .ix pID.pjVel) v
|
||||||
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
||||||
|
|
||||||
pointToItem (InInv cid invid) = creatures . ix cid . crInv . ix invid
|
pointToItem (InInv cid invid) = creatures . ix cid . crInv . ix invid
|
||||||
pointToItem (OnFloor flid) = floorItems . ix flid . flIt
|
pointToItem (OnFloor flid) = floorItems . ix flid . flIt
|
||||||
|
|
||||||
retireRemoteRocket :: Int -> Int -> Int -> World -> World
|
retireRemoteRocket :: Int -> Int -> Int -> World -> World
|
||||||
retireRemoteRocket itid 0 ptid w
|
retireRemoteRocket itid 0 pjid w
|
||||||
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
||||||
(0,0)
|
(0,0)
|
||||||
$ set (pointToItem (_itemPositions w IM.! itid) . wpFire)
|
$ set (pointToItem (_itemPositions w IM.! itid) . wpFire)
|
||||||
fireRemoteLauncher
|
fireRemoteLauncher
|
||||||
(w & projectiles %~ IM.delete ptid)
|
(w & projectiles %~ IM.delete pjid)
|
||||||
retireRemoteRocket itid t ptid w = setScope w & projectiles . ix ptid . ptUpdate .~ retireRemoteRocket itid (t-1) ptid
|
retireRemoteRocket itid t pjid w = setScope w & projectiles . ix pjid . pjUpdate .~ retireRemoteRocket itid (t-1) pjid
|
||||||
where
|
where
|
||||||
setScope w' = case _itemPositions w' IM.! itid of
|
setScope w' = case _itemPositions w' IM.! itid of
|
||||||
InInv cid invid
|
InInv cid invid
|
||||||
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
||||||
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
||||||
_ -> w'
|
_ -> w'
|
||||||
pos = fromMaybe (0,0) $ w ^? projectiles . ix ptid . ptPos
|
pos = fromMaybe (0,0) $ w ^? projectiles . ix pjid . pjPos
|
||||||
|
|
||||||
retireRemoteBomb :: Int -> Int -> Int -> World -> World
|
retireRemoteBomb :: Int -> Int -> Int -> World -> World
|
||||||
retireRemoteBomb itid 0 ptid w
|
retireRemoteBomb itid 0 pjid w
|
||||||
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
= set (pointToItem (_itemPositions w IM.! itid) . itAttachment . _Just . scopePos)
|
||||||
(0,0)
|
(0,0)
|
||||||
$ set (pointToItem (_itemPositions w IM.! itid) . itZoom)
|
$ set (pointToItem (_itemPositions w IM.! itid) . itZoom)
|
||||||
defaultItZoom
|
defaultItZoom
|
||||||
$ set (pointToItem (_itemPositions w IM.! itid) . twFire)
|
$ set (pointToItem (_itemPositions w IM.! itid) . twFire)
|
||||||
throwRemoteBomb
|
throwRemoteBomb
|
||||||
(w & projectiles %~ IM.delete ptid)
|
(w & projectiles %~ IM.delete pjid)
|
||||||
retireRemoteBomb itid t ptid w
|
retireRemoteBomb itid t pjid w
|
||||||
= setScope w & projectiles . ix ptid . ptUpdate .~ retireRemoteBomb itid (t-1) ptid
|
= setScope w & projectiles . ix pjid . pjUpdate .~ retireRemoteBomb itid (t-1) pjid
|
||||||
where
|
where
|
||||||
setScope w' = case _itemPositions w' IM.! itid of
|
setScope w' = case _itemPositions w' IM.! itid of
|
||||||
InInv cid invid
|
InInv cid invid
|
||||||
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
||||||
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
. _Just . scopePos .~ (pos -.- _crPos (_creatures w' IM.! cid))
|
||||||
_ -> w'
|
_ -> w'
|
||||||
pos = fromMaybe (0,0) $ w ^? projectiles . ix ptid . ptPos
|
pos = fromMaybe (0,0) $ w ^? projectiles . ix pjid . pjPos
|
||||||
|
|
||||||
moveRemoteBomb :: Int -> Int -> Int -> World -> World
|
moveRemoteBomb :: Int -> Int -> Int -> World -> World
|
||||||
moveRemoteBomb itid time pID w
|
moveRemoteBomb itid time pID w
|
||||||
| time < -4 = setScope
|
| time < -4 = setScope
|
||||||
$ updatePicture
|
$ updatePicture
|
||||||
$ set (projectiles .ix pID.ptUpdate) (moveRemoteBomb itid (f time) pID)
|
$ set (projectiles .ix pID.pjUpdate) (moveRemoteBomb itid (f time) pID)
|
||||||
w
|
w
|
||||||
| time < 2
|
| time < 2
|
||||||
= case hitWl of
|
= case hitWl of
|
||||||
@@ -1004,9 +1005,9 @@ moveRemoteBomb itid time pID w
|
|||||||
_ -> updatedWorld
|
_ -> updatedWorld
|
||||||
where
|
where
|
||||||
updatedWorld
|
updatedWorld
|
||||||
= updateV $ set (projectiles . ix pID . ptPos) finalPos
|
= updateV $ set (projectiles . ix pID . pjPos) finalPos
|
||||||
$ updatePicture
|
$ updatePicture
|
||||||
$ set (projectiles .ix pID.ptUpdate) (moveRemoteBomb itid (time-1) pID)
|
$ set (projectiles .ix pID.pjUpdate) (moveRemoteBomb itid (time-1) pID)
|
||||||
$ setScope
|
$ setScope
|
||||||
w
|
w
|
||||||
setScope w' = case _itemPositions w' IM.! itid of
|
setScope w' = case _itemPositions w' IM.! itid of
|
||||||
@@ -1016,20 +1017,20 @@ moveRemoteBomb itid time pID w
|
|||||||
& creatures . ix cid . crInv . ix invid . itZoom
|
& creatures . ix cid . crInv . ix invid . itZoom
|
||||||
.~ (defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5})
|
.~ (defaultItZoom {_itAimZoomMax = 0.5, _itAimZoomMin = 0.5})
|
||||||
_ -> w'
|
_ -> w'
|
||||||
pt = _projectiles w IM.! pID
|
pj = _projectiles w IM.! pID
|
||||||
oldPos = _ptPos pt
|
oldPos = _pjPos pj
|
||||||
newPos = _ptVel pt +.+ oldPos
|
newPos = _pjVel pj +.+ oldPos
|
||||||
-- this is hacky, should use a version of collidePointWalls' that collides
|
-- this is hacky, should use a version of collidePointWalls' that collides
|
||||||
-- circles and walls
|
-- circles and walls
|
||||||
invShift x = x -.- 5 *.* normalizeV (_ptVel pt)
|
invShift x = x -.- 5 *.* normalizeV (_pjVel pj)
|
||||||
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
|
||||||
finalPos = fromMaybe newPos (fmap (invShift . fst) hitWl)
|
finalPos = fromMaybe newPos (fmap (invShift . fst) hitWl)
|
||||||
setV v = set (projectiles .ix pID.ptVel) v
|
setV v = set (projectiles .ix pID.pjVel) v
|
||||||
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
updateV = fromMaybe id (fmap (setV.snd) hitWl)
|
||||||
halfV = over (projectiles . ix pID . ptVel) (\v -> 0.5 *.* v)
|
halfV = over (projectiles . ix pID . pjVel) (\v -> 0.5 *.* v)
|
||||||
f x | x < -369 = -10
|
f x | x < -369 = -10
|
||||||
| otherwise = x - 1
|
| otherwise = x - 1
|
||||||
updatePicture = set (projectiles . ix pID.ptPict)
|
updatePicture = set (projectiles . ix pID.pjPict)
|
||||||
(onLayer PtLayer $ uncurry translate newPos
|
(onLayer PtLayer $ uncurry translate newPos
|
||||||
$ remoteBombPic time)
|
$ remoteBombPic time)
|
||||||
. lowLightDirected (withAlpha 0.1 red) newPos
|
. lowLightDirected (withAlpha 0.1 red) newPos
|
||||||
@@ -1270,60 +1271,35 @@ remoteBomb = defaultThrowable
|
|||||||
|
|
||||||
throwGrenade' :: (Point2 -> World -> World) -> Int -> Int -> World -> World
|
throwGrenade' :: (Point2 -> World -> World) -> Int -> Int -> World -> World
|
||||||
throwGrenade' explosion fuseTime n w = setWp $ removePict $ over projectiles addG $ set randGen g w
|
throwGrenade' explosion fuseTime n w = setWp $ removePict $ over projectiles addG $ set randGen g w
|
||||||
where addG = IM.insert i
|
where
|
||||||
$ Shell { _ptPos = p
|
addG = IM.insert i $ Shell
|
||||||
, _ptStartPos = p
|
{ _pjPos = p
|
||||||
, _ptVel = v
|
, _pjStartPos = p
|
||||||
, _ptPict = onLayer PtLayer $ uncurry translate p $ grenadePic 0
|
, _pjVel = v
|
||||||
, _ptID = i
|
, _pjPict = onLayer PtLayer $ uncurry translate p $ grenadePic 0
|
||||||
, _ptUpdate = moveGrenade fuseTime dir i
|
, _pjID = i
|
||||||
, _ptExplosion = explosion
|
, _pjUpdate = moveGrenade fuseTime dir i
|
||||||
}
|
, _pjPayload = explosion
|
||||||
j = _crInvSel $ _creatures w IM.! n
|
}
|
||||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
j = _crInvSel $ _creatures w IM.! n
|
||||||
i = newProjectileKey w
|
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
||||||
(a, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
i = newProjectileKey w
|
||||||
(l, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
(a, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
||||||
-- v = 0.02 * l / _cameraZoom w *.* rotateV (a+_cameraRot w) (limitRange $ _mousePos w)
|
(l, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
||||||
v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
-- - v = 0.02 * l / _cameraZoom w *.* rotateV (a+_cameraRot w) (limitRange $ _mousePos w)
|
||||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
||||||
| otherwise = v'
|
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||||
cr = _creatures w IM.! n
|
| otherwise = v'
|
||||||
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
cr = _creatures w IM.! n
|
||||||
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
||||||
| otherwise = p'
|
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
||||||
dir = argV v
|
| otherwise = p'
|
||||||
setWp :: World -> World
|
dir = argV v
|
||||||
setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
setWp :: World -> World
|
||||||
|
setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
||||||
|
|
||||||
throwGrenade :: Int -> Int -> World -> World
|
throwGrenade :: Int -> Int -> World -> World
|
||||||
throwGrenade = throwGrenade' makeExplosionAt
|
throwGrenade = throwGrenade' makeExplosionAt
|
||||||
-- setWp $ removePict $ over projectiles addG $ set randGen g w
|
|
||||||
-- where addG = IM.insert i
|
|
||||||
-- $ Shell { _ptPos = p
|
|
||||||
-- , _ptStartPos = p
|
|
||||||
-- , _ptVel = v
|
|
||||||
-- , _ptPict = onLayer PtLayer $ uncurry translate p $ grenadePic 0
|
|
||||||
-- , _ptID = i
|
|
||||||
-- , _ptUpdate = moveGrenade fuseTime dir i
|
|
||||||
-- , _ptExplosion = makeExplosionAt
|
|
||||||
-- }
|
|
||||||
-- j = _crInvSel $ _creatures w IM.! n
|
|
||||||
-- removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
|
||||||
-- i = newProjectileKey w
|
|
||||||
-- (a, g) = randomR (-grenadeAccA,grenadeAccA::Float) (_randGen w)
|
|
||||||
-- (l, _) = randomR (1 - 2*grenadeAccL,1+grenadeAccL::Float) g
|
|
||||||
-- -- v = 0.02 * l / _cameraZoom w *.* rotateV (a+_cameraRot w) (limitRange $ _mousePos w)
|
|
||||||
-- v' = 1 / (fromIntegral fuseTime * _cameraZoom w) *.* rotateV (_cameraRot w) ( _mousePos w)
|
|
||||||
-- v | magV v' > 6 = 6 *.* normalizeV v'
|
|
||||||
-- | otherwise = v'
|
|
||||||
-- cr = _creatures w IM.! n
|
|
||||||
-- p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
|
||||||
-- p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
|
||||||
-- | otherwise = p'
|
|
||||||
-- dir = argV v
|
|
||||||
-- setWp :: World -> World
|
|
||||||
-- setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
|
||||||
|
|
||||||
throwArmReset :: Int -> ItEffect
|
throwArmReset :: Int -> ItEffect
|
||||||
throwArmReset x =
|
throwArmReset x =
|
||||||
@@ -1352,45 +1328,46 @@ fireRemoteLauncher :: Int -> World -> World
|
|||||||
fireRemoteLauncher cid w = setLocation $ resetFire $ resetName
|
fireRemoteLauncher cid w = setLocation $ resetFire $ resetName
|
||||||
$ soundOnce (fromIntegral launcherSound)
|
$ soundOnce (fromIntegral launcherSound)
|
||||||
$ over projectiles remRocket w
|
$ over projectiles remRocket w
|
||||||
where
|
where
|
||||||
i = newKey $ _projectiles w
|
i = newKey $ _projectiles w
|
||||||
cr = _creatures w IM.! cid
|
cr = _creatures w IM.! cid
|
||||||
dir = _crDir cr
|
dir = _crDir cr
|
||||||
pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
|
pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
|
||||||
remRocket = IM.insert i $ Projectile { _ptPos = pos
|
remRocket = IM.insert i $ Projectile
|
||||||
, _ptStartPos = pos
|
{ _pjPos = pos
|
||||||
, _ptVel = rotateV dir (1,0)
|
, _pjStartPos = pos
|
||||||
, _ptPict = blank
|
, _pjVel = rotateV dir (1,0)
|
||||||
, _ptID = i
|
, _pjPict = blank
|
||||||
, _ptUpdate = moveRemoteShell 50 i cid itid dir
|
, _pjID = i
|
||||||
}
|
, _pjUpdate = moveRemoteShell 50 i cid itid dir
|
||||||
j = _crInvSel $ _creatures w IM.! cid
|
}
|
||||||
newitid = newKey $ _itemPositions w
|
j = _crInvSel $ _creatures w IM.! cid
|
||||||
maybeitid = w ^? creatures . ix cid . crInv . ix j . itID . _Just
|
newitid = newKey $ _itemPositions w
|
||||||
resetFire = set (creatures . ix cid . crInv . ix j . wpFire) $ explodeRemoteRocket itid i
|
maybeitid = w ^? creatures . ix cid . crInv . ix j . itID . _Just
|
||||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
|
resetFire = set (creatures . ix cid . crInv . ix j . wpFire) $ explodeRemoteRocket itid i
|
||||||
setLocation :: World -> World
|
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
|
||||||
setLocation w' = case maybeitid of
|
setLocation :: World -> World
|
||||||
Nothing -> w' & creatures . ix cid . crInv . ix j . itID .~ Just newitid
|
setLocation w' = case maybeitid of
|
||||||
& itemPositions %~ IM.insert newitid (InInv cid j)
|
Nothing -> w' & creatures . ix cid . crInv . ix j . itID .~ Just newitid
|
||||||
_ -> w'
|
& itemPositions %~ IM.insert newitid (InInv cid j)
|
||||||
itid = fromMaybe newitid maybeitid
|
_ -> w'
|
||||||
|
itid = fromMaybe newitid maybeitid
|
||||||
|
|
||||||
moveRemoteShell :: Int -> Int -> Int -> Int -> Float -> World -> World
|
moveRemoteShell :: Int -> Int -> Int -> Int -> Float -> World -> World
|
||||||
moveRemoteShell time i cid itid dir w
|
moveRemoteShell time i cid itid dir w
|
||||||
| time > 40 = if circOnSomeWall oldPos 4 w
|
| time > 40 = if circOnSomeWall oldPos 4 w
|
||||||
then doExplosion w
|
then doExplosion w
|
||||||
else over (projectiles . ix i . ptPos) (+.+ vel)
|
else over (projectiles . ix i . pjPos) (+.+ vel)
|
||||||
$ set (projectiles . ix i . ptPict) piclow
|
$ set (projectiles . ix i . pjPict) piclow
|
||||||
$ set (projectiles . ix i . ptUpdate)
|
$ set (projectiles . ix i . pjUpdate)
|
||||||
(moveRemoteShell (time-1) i cid itid newdir)
|
(moveRemoteShell (time-1) i cid itid newdir)
|
||||||
$ setScope
|
$ setScope
|
||||||
w
|
w
|
||||||
| time >= 20 = case thingHit of
|
| time >= 20 = case thingHit of
|
||||||
Just p -> doExplosion w
|
Just p -> doExplosion w
|
||||||
Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||||
$ set (projectiles . ix i . ptPict) pic
|
$ set (projectiles . ix i . pjPict) pic
|
||||||
$ set (projectiles . ix i . ptUpdate)
|
$ set (projectiles . ix i . pjUpdate)
|
||||||
(moveRemoteShell (time-1) i cid itid newdir)
|
(moveRemoteShell (time-1) i cid itid newdir)
|
||||||
$ setScope
|
$ setScope
|
||||||
w
|
w
|
||||||
@@ -1399,12 +1376,12 @@ moveRemoteShell time i cid itid dir w
|
|||||||
Just p -> doExplosion
|
Just p -> doExplosion
|
||||||
$ stopSoundFrom (ShellSound i)
|
$ stopSoundFrom (ShellSound i)
|
||||||
w
|
w
|
||||||
Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||||
$ set randGen g
|
$ set randGen g
|
||||||
$ set (projectiles . ix i . ptPict) pic
|
$ set (projectiles . ix i . pjPict) pic
|
||||||
$ set (projectiles . ix i . ptUpdate)
|
$ set (projectiles . ix i . pjUpdate)
|
||||||
(moveRemoteShell (time-1) i cid itid newdir)
|
(moveRemoteShell (time-1) i cid itid newdir)
|
||||||
$ over (projectiles . ix i . ptVel) (\v -> accel +.+ frict *.* v)
|
$ over (projectiles . ix i . pjVel) (\v -> accel +.+ frict *.* v)
|
||||||
$ soundFrom (ShellSound i) (fromIntegral smokeTrailSound) (1) 250
|
$ soundFrom (ShellSound i) (fromIntegral smokeTrailSound) (1) 250
|
||||||
$ smokeGen
|
$ smokeGen
|
||||||
$ makeFlameletTimed oldPos
|
$ makeFlameletTimed oldPos
|
||||||
@@ -1415,108 +1392,112 @@ moveRemoteShell time i cid itid dir w
|
|||||||
Just p -> doExplosion
|
Just p -> doExplosion
|
||||||
$ stopSoundFrom (ShellSound i)
|
$ stopSoundFrom (ShellSound i)
|
||||||
w
|
w
|
||||||
Nothing -> over (projectiles . ix i . ptPos) (+.+ vel)
|
Nothing -> over (projectiles . ix i . pjPos) (+.+ vel)
|
||||||
$ set (projectiles . ix i . ptPict) pic
|
$ set (projectiles . ix i . pjPict) pic
|
||||||
$ set (projectiles . ix i . ptUpdate)
|
$ set (projectiles . ix i . pjUpdate)
|
||||||
(moveRemoteShell (time-1) i cid itid newdir)
|
(moveRemoteShell (time-1) i cid itid newdir)
|
||||||
$ setScope
|
$ setScope
|
||||||
w
|
w
|
||||||
| otherwise = doExplosion
|
| otherwise = doExplosion
|
||||||
$ stopSoundFrom (ShellSound i)
|
$ stopSoundFrom (ShellSound i)
|
||||||
w
|
w
|
||||||
where pt = _projectiles w IM.! i
|
where
|
||||||
oldPos = _ptPos pt
|
pj = _projectiles w IM.! i
|
||||||
vel = _ptVel pt
|
oldPos = _pjPos pj
|
||||||
newPos = oldPos +.+ vel
|
vel = _pjVel pj
|
||||||
newdir
|
newPos = oldPos +.+ vel
|
||||||
| SDL.ButtonRight `S.member` (_mouseButtons w)
|
newdir
|
||||||
&& w ^? creatures . ix cid . crInvSel == w ^? itemPositions . ix itid . itInvId
|
| SDL.ButtonRight `S.member` (_mouseButtons w)
|
||||||
= _cameraRot w + (argV $ _mousePos w)
|
&& w ^? creatures . ix cid . crInvSel == w ^? itemPositions . ix itid . itInvId
|
||||||
| otherwise = dir
|
= _cameraRot w + (argV $ _mousePos w)
|
||||||
accel = rotateV newdir (2,0)
|
| otherwise = dir
|
||||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
accel = rotateV newdir (2,0)
|
||||||
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||||
dir = argV $ vel
|
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
||||||
pic = onLayer PtLayer $ uncurry translate newPos
|
dir = argV $ vel
|
||||||
$ rotate (argV accel) $ remoteShellPic time
|
pic = onLayer PtLayer $ uncurry translate newPos
|
||||||
piclow = onLayerL [levLayer CrLayer - 2]
|
$ rotate (argV accel) $ remoteShellPic time
|
||||||
$ uncurry translate newPos $ rotate (argV accel)
|
piclow = onLayerL [levLayer CrLayer - 2]
|
||||||
$ remoteShellPic time
|
$ uncurry translate newPos $ rotate (argV accel)
|
||||||
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
$ remoteShellPic time
|
||||||
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
||||||
thingHit = hitCr <|> hitWl
|
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
||||||
|
thingHit = hitCr <|> hitWl
|
||||||
|
|
||||||
r1 = _randGen w & evalState (randInCirc 10)
|
r1 = _randGen w & evalState (randInCirc 10)
|
||||||
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
|
smokeGen = makeSmokeCloudAt (oldPos +.+ r1 +.+ 30 *.* (normalizeV (oldPos -.- newPos)))
|
||||||
doExplosion = explodeRemoteRocket itid i cid
|
doExplosion = explodeRemoteRocket itid i cid
|
||||||
setScope w' = case _itemPositions w' IM.! itid of
|
setScope w' = case _itemPositions w' IM.! itid of
|
||||||
InInv cid invid
|
InInv cid invid
|
||||||
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
-> w' & creatures . ix cid . crInv . ix invid . itAttachment
|
||||||
. _Just . scopePos .~ (newPos -.- _crPos (_creatures w' IM.! cid))
|
. _Just . scopePos .~ (newPos -.- _crPos (_creatures w' IM.! cid))
|
||||||
_ -> w'
|
_ -> w'
|
||||||
|
|
||||||
explodeRemoteRocket :: Int -> Int -> Int -> World -> World
|
explodeRemoteRocket :: Int -> Int -> Int -> World -> World
|
||||||
explodeRemoteRocket itid ptid n w
|
explodeRemoteRocket itid pjid n w
|
||||||
= set (projectiles . ix ptid . ptUpdate) (retireRemoteRocket itid 30 ptid)
|
= set (projectiles . ix pjid . pjUpdate) (retireRemoteRocket itid 30 pjid)
|
||||||
$ set (projectiles . ix ptid . ptPict) blank
|
$ set (projectiles . ix pjid . pjPict) blank
|
||||||
$ set (itPoint . wpFire) (flip const)
|
$ set (itPoint . wpFire) (flip const)
|
||||||
$ resetName
|
$ resetName
|
||||||
$ makeExplosionAt (_ptPos (_projectiles w IM.! ptid)) w
|
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
|
||||||
where resetName = set (itPoint . itName) "REMOTELAUNCHER"
|
where
|
||||||
itPoint = pointToItem $ _itemPositions w IM.! itid
|
resetName = set (itPoint . itName) "REMOTELAUNCHER"
|
||||||
|
itPoint = pointToItem $ _itemPositions w IM.! itid
|
||||||
|
|
||||||
throwRemoteBomb :: Int -> World -> World
|
throwRemoteBomb :: Int -> World -> World
|
||||||
throwRemoteBomb n w = setLocation $ removePict $ resetFire
|
throwRemoteBomb n w = setLocation $ removePict $ resetFire
|
||||||
$ resetName $ over projectiles addG w
|
$ resetName $ over projectiles addG w
|
||||||
where addG = IM.insert i
|
where
|
||||||
$ Projectile { _ptPos = p
|
addG = IM.insert i $ Projectile
|
||||||
, _ptStartPos = p
|
{ _pjPos = p
|
||||||
, _ptVel = v
|
, _pjStartPos = p
|
||||||
, _ptPict = blank
|
, _pjVel = v
|
||||||
, _ptID = i
|
, _pjPict = blank
|
||||||
, _ptUpdate = moveRemoteBomb itid 50 i
|
, _pjID = i
|
||||||
}
|
, _pjUpdate = moveRemoteBomb itid 50 i
|
||||||
i = newProjectileKey w
|
}
|
||||||
-- fireDist = zoom *.* (rotateV (_cameraRot w) (_mousePos w) +.+ _cameraCenter w -.- yourPos)
|
i = newProjectileKey w
|
||||||
d = argV $ _mousePos w
|
-- fireDist = zoom *.* (rotateV (_cameraRot w) (_mousePos w) +.+ _cameraCenter w -.- yourPos)
|
||||||
--(l, _) = randomR (1 - grenadeAccL,1+grenadeAccL) (_randGen w)
|
d = argV $ _mousePos w
|
||||||
--(a, g) = randomR (-grenadeAccA,grenadeAccA) (_randGen w)
|
--(l, _) = randomR (1 - grenadeAccL,1+grenadeAccL) (_randGen w)
|
||||||
v' = 0.02 / _cameraZoom w *.* rotateV (_cameraRot w) ( _mousePos w)
|
--(a, g) = randomR (-grenadeAccA,grenadeAccA) (_randGen w)
|
||||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
v' = 0.02 / _cameraZoom w *.* rotateV (_cameraRot w) ( _mousePos w)
|
||||||
-- zoom = 1 / _cameraZoom w
|
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||||
j = _crInvSel $ _creatures w IM.! n
|
-- zoom = 1 / _cameraZoom w
|
||||||
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTE"
|
j = _crInvSel $ _creatures w IM.! n
|
||||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTE"
|
||||||
resetFire = set (creatures . ix n . crInv . ix j . twFire) $ explodeRemoteBomb itid i
|
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
||||||
cr = _creatures w IM.! n
|
resetFire = set (creatures . ix n . crInv . ix j . twFire) $ explodeRemoteBomb itid i
|
||||||
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
cr = _creatures w IM.! n
|
||||||
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
||||||
| otherwise = p'
|
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
||||||
maybeitid = w ^? creatures . ix n . crInv . ix j . itID . _Just
|
| otherwise = p'
|
||||||
setLocation :: World -> World
|
maybeitid = w ^? creatures . ix n . crInv . ix j . itID . _Just
|
||||||
setLocation w' = case maybeitid of
|
setLocation :: World -> World
|
||||||
Nothing -> w' & creatures . ix n . crInv . ix j . itID .~ Just newitid
|
setLocation w' = case maybeitid of
|
||||||
& itemPositions %~ IM.insert newitid (InInv n j)
|
Nothing -> w' & creatures . ix n . crInv . ix j . itID .~ Just newitid
|
||||||
_ -> w'
|
& itemPositions %~ IM.insert newitid (InInv n j)
|
||||||
newitid = newKey $ _itemPositions w
|
_ -> w'
|
||||||
itid = fromMaybe newitid maybeitid
|
newitid = newKey $ _itemPositions w
|
||||||
|
itid = fromMaybe newitid maybeitid
|
||||||
|
|
||||||
|
|
||||||
explodeRemoteBomb :: Int -> Int -> Int -> World -> World
|
explodeRemoteBomb :: Int -> Int -> Int -> World -> World
|
||||||
explodeRemoteBomb itid ptid n w
|
explodeRemoteBomb itid pjid n w
|
||||||
= set (projectiles . ix ptid . ptUpdate) (retireRemoteBomb itid 30 ptid)
|
= set (projectiles . ix pjid . pjUpdate) (retireRemoteBomb itid 30 pjid)
|
||||||
$ set (projectiles . ix ptid . ptPict) blank
|
$ set (projectiles . ix pjid . pjPict) blank
|
||||||
$ set (creatures . ix n . crInv . ix j . twFire) (flip const)
|
$ set (creatures . ix n . crInv . ix j . twFire) (flip const)
|
||||||
$ resetName
|
$ resetName
|
||||||
$ resetPict
|
$ resetPict
|
||||||
-- $ resetScope
|
-- $ resetScope
|
||||||
$ makeExplosionAt (_ptPos (_projectiles w IM.! ptid)) w
|
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
|
||||||
-- $ makeShrapnelBombAt (_ptPos (_projectiles w IM.! ptid)) w
|
-- $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
|
||||||
where resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
|
where
|
||||||
resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )
|
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
|
||||||
(drawWeapon $ remoteBombUnarmedPic)
|
resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )
|
||||||
-- resetScope = creatures . ix n . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
(drawWeapon $ remoteBombUnarmedPic)
|
||||||
j = _crInvSel $ _creatures w IM.! n
|
-- resetScope = creatures . ix n . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||||
|
j = _crInvSel $ _creatures w IM.! n
|
||||||
remoteBombPic :: Int -> Picture
|
remoteBombPic :: Int -> Picture
|
||||||
remoteBombPic x = pictures [ color (dark $ dark orange) $ circleSolid 5
|
remoteBombPic x = pictures [ color (dark $ dark orange) $ circleSolid 5
|
||||||
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color red $ arc 0 (pi/2) 5
|
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color red $ arc 0 (pi/2) 5
|
||||||
@@ -1667,8 +1648,8 @@ moveInt toReload totalAmmo = (x, totalAmmo-x)
|
|||||||
|
|
||||||
updateTractor :: Int -> Int -> Int -> World -> World
|
updateTractor :: Int -> Int -> Int -> World -> World
|
||||||
updateTractor colID time i w
|
updateTractor colID time i w
|
||||||
| time > 0 = set (projectiles . ix i . ptUpdate) (updateTractor colID (time-1) i)
|
| time > 0 = set (projectiles . ix i . pjUpdate) (updateTractor colID (time-1) i)
|
||||||
$ set (projectiles . ix i . ptPict) pic
|
$ set (projectiles . ix i . pjPict) pic
|
||||||
$ over creatures (IM.map tractCr)
|
$ over creatures (IM.map tractCr)
|
||||||
$ over floorItems (IM.map tractFlIt)
|
$ over floorItems (IM.map tractFlIt)
|
||||||
w
|
w
|
||||||
@@ -1693,10 +1674,10 @@ updateTractor colID time i w
|
|||||||
iP = _flItPos it
|
iP = _flItPos it
|
||||||
m | dist iP p1 < 350 = 1
|
m | dist iP p1 < 350 = 1
|
||||||
| otherwise = (410 - dist iP p1) / 60
|
| otherwise = (410 - dist iP p1) / 60
|
||||||
pt = _projectiles w IM.! i
|
pj = _projectiles w IM.! i
|
||||||
q = _ptVel pt
|
q = _pjVel pj
|
||||||
p1 = _ptPos pt
|
p1 = _pjPos pj
|
||||||
p' = _ptStartPos pt
|
p' = _pjStartPos pj
|
||||||
p2 = fromMaybe p' $ fmap fst $ collidePointWalls p1 p' $ wallsNearPoint p' w
|
p2 = fromMaybe p' $ fmap fst $ collidePointWalls p1 p' $ wallsNearPoint p' w
|
||||||
p4 = vNormal p5
|
p4 = vNormal p5
|
||||||
p5 = errorNormalizeV 12 $ p2 -.- p1
|
p5 = errorNormalizeV 12 $ p2 -.- p1
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ import qualified Data.Set as S
|
|||||||
worldPictures :: World -> Picture
|
worldPictures :: World -> Picture
|
||||||
worldPictures w = pictures $ concat
|
worldPictures w = pictures $ concat
|
||||||
[ IM.elems $ _decorations w
|
[ IM.elems $ _decorations w
|
||||||
, map _ptPict . IM.elems $ _projectiles w
|
, map _pjPict . IM.elems $ _projectiles w
|
||||||
, map drawItem . IM.elems $ _floorItems w
|
, map drawItem . IM.elems $ _floorItems w
|
||||||
, map crDraw . IM.elems $ _creatures w
|
, map crDraw . IM.elems $ _creatures w
|
||||||
, map clDraw . IM.elems $ _clouds w
|
, map clDraw . IM.elems $ _clouds w
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
{-# LANGUAGE TemplateHaskell #-}
|
{-# LANGUAGE TemplateHaskell #-}
|
||||||
|
{-# LANGUAGE StrictData #-}
|
||||||
module Dodge.Room.Data
|
module Dodge.Room.Data
|
||||||
where
|
where
|
||||||
|
|
||||||
|
|||||||
+7
-5
@@ -148,12 +148,14 @@ roomC x y = Room
|
|||||||
, _rmPS = [windowLine (x/2,0) (x/2,y-60)
|
, _rmPS = [windowLine (x/2,0) (x/2,y-60)
|
||||||
]
|
]
|
||||||
--, _rmBound = rectNSWE y 0 0 x
|
--, _rmBound = rectNSWE y 0 0 x
|
||||||
, _rmBound = []
|
, _rmBound = rectNSWE (y+5) (-5) (-5) (x+5)
|
||||||
}
|
}
|
||||||
where lnks = [( (x-20, 0),pi)
|
where
|
||||||
,( ( 20, 0),pi)
|
lnks =
|
||||||
,( ( 0, 20),pi/2)
|
[( (x-20, 0),pi)
|
||||||
]
|
,( ( 20, 0),pi)
|
||||||
|
,( ( 0, 20),pi/2)
|
||||||
|
]
|
||||||
|
|
||||||
makeRect :: Float -> Float -> [(Point2,Point2)]
|
makeRect :: Float -> Float -> [(Point2,Point2)]
|
||||||
makeRect x y = [((0,0),(x,0))
|
makeRect x y = [((0,0),(x,0))
|
||||||
|
|||||||
+1
-1
@@ -68,7 +68,7 @@ updateSoundQueue = set soundQueue []
|
|||||||
updateLightSources w = set tempLightSources (catMaybes tlss) w'
|
updateLightSources w = set tempLightSources (catMaybes tlss) w'
|
||||||
where (w',tlss) = mapAccumR (\a b -> _tlsUpdate b a b) w $ _tempLightSources w
|
where (w',tlss) = mapAccumR (\a b -> _tlsUpdate b a b) w $ _tempLightSources w
|
||||||
|
|
||||||
updateProjectiles w = IM.foldr' _ptUpdate w $ _projectiles w
|
updateProjectiles w = IM.foldr' _pjUpdate w $ _projectiles w
|
||||||
|
|
||||||
updateParticles' :: World -> World
|
updateParticles' :: World -> World
|
||||||
updateParticles' w = set particles' (catMaybes ps) w'
|
updateParticles' w = set particles' (catMaybes ps) w'
|
||||||
|
|||||||
@@ -194,19 +194,19 @@ cloudPoisonDamage c w = w & creatures %~ flip (foldr (IM.adjust doDam)) damagedC
|
|||||||
|
|
||||||
makeTeslaArcAt :: Int -> Point2 -> Float -> Projectile
|
makeTeslaArcAt :: Int -> Point2 -> Float -> Projectile
|
||||||
makeTeslaArcAt i pos dir = Projectile
|
makeTeslaArcAt i pos dir = Projectile
|
||||||
{ _ptPos = pos
|
{ _pjPos = pos
|
||||||
, _ptStartPos = pos
|
, _pjStartPos = pos
|
||||||
, _ptVel = (0,0)
|
, _pjVel = (0,0)
|
||||||
, _ptPict = onLayer PtLayer $ line [(0,0),(0,0)]
|
, _pjPict = onLayer PtLayer $ line [(0,0),(0,0)]
|
||||||
, _ptID = i
|
, _pjID = i
|
||||||
, _ptUpdate = moveTeslaArc pos dir i
|
, _pjUpdate = moveTeslaArc pos dir i
|
||||||
}
|
}
|
||||||
|
|
||||||
moveTeslaArc :: Point2 -> Float -> Int -> World -> World
|
moveTeslaArc :: Point2 -> Float -> Int -> World -> World
|
||||||
moveTeslaArc p d i w =
|
moveTeslaArc p d i w =
|
||||||
set (projectiles . ix i . ptPict) pic
|
set (projectiles . ix i . pjPict) pic
|
||||||
$ set (projectiles . ix i . ptUpdate)
|
$ set (projectiles . ix i . pjUpdate)
|
||||||
(ptTimer 2 i)
|
(pjTimer 2 i)
|
||||||
$ set randGen g
|
$ set randGen g
|
||||||
$ createSpark 8 nc q2 (argV sv + d1) Nothing
|
$ createSpark 8 nc q2 (argV sv + d1) Nothing
|
||||||
$ foldr damCrs w hitCrs
|
$ foldr damCrs w hitCrs
|
||||||
|
|||||||
Reference in New Issue
Block a user