Make background black, start cleanup of weapons
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@@ -57,7 +57,7 @@ pjTimerF time i = projectiles . ix i . pjUpdate .~ (\_ -> pjTimerF (time - 1) i)
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drawDDA :: IM.IntMap IS.IntSet -> Picture
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drawDDA = setLayer 1 . color (withAlpha 0.5 green) . IM.foldlWithKey' f blank
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where
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f pic x' ys' = (concatMapPic (\y -> polygon (rectNSEW (y+50) y (x+50) x)) ys) `appendPic` pic
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f pic x' ys' = concatMapPic (\y -> polygon (rectNSEW (y+50) y (x+50) x)) ys `appendPic` pic
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where
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x = 50 * fromIntegral x'
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ys = map ((50 *) . fromIntegral) $ IS.toList ys'
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