Add twisting weapons and feet

This commit is contained in:
2021-06-07 15:03:15 +02:00
parent edd947a857
commit c9ca94e82e
16 changed files with 226 additions and 117 deletions
+61 -14
View File
@@ -9,8 +9,11 @@ module Dodge.Creature.Picture
import Dodge.Data
--import Dodge.Creature.Stance.Data
import Dodge.Creature.State.Data
import Dodge.Creature.Stance.Data
import Dodge.Creature.Test
--import Dodge.Creature.AlertLevel.Data
import Dodge.Picture.Layer
import Dodge.Item.Data
import Picture
import Geometry
@@ -24,27 +27,16 @@ basicCrPict
-> Picture
basicCrPict col cr w = pictures $
targetingPic ++
[ tr . onLayer CrLayer . piercingMod $ bluntScale $ naked
-- , drawAwakeLevel cr
[ tr . piercingMod $ bluntScale $ naked col cr
, trFeet $ feet cr
, tr $ drawEquipment cr
]
where
targetingPic = IM.elems $ IM.mapMaybeWithKey f $ _crInv cr
f invid it = fmap ((\g -> g invid it cr w) . snd) (it ^? itTargeting . _Just)
tr = uncurry translate (_crPos cr) . rotate (_crDir cr)
trFeet = uncurry translate (_crPos cr) . rotate (_crMvDir cr)
cdir = _crDir cr
naked
| strikeMelee = color white $ circleSolid $ _crRad cr
| pdam > 200 = color red $ circleSolid $ _crRad cr
| pdam > 99 = color white $ circleSolid $ _crRad cr
| otherwise = pictures
[ translate (0.25 * crad) 0 $ circleSolid (crad * 0.5)
, scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
]
crad = _crRad cr
pastDams = _crPastDamage $ _crState cr
pdam = sum $ concatMap (map _dmAmount) pastDams
col' = light . light . light $ light col
bluntDam :: Maybe Point2
bluntDam = find isBluntDam (concat pastDams) >>= (\dm -> (-.-) <$> dm ^? dmFrom <*> dm ^? dmTo)
bluntScale = case fmap argV bluntDam of
@@ -58,9 +50,64 @@ basicCrPict col cr w = pictures $
piercingMod = case fmap argV piercingDam of
Just a -> rotate (a + cdir) . scale 0.8 1.2 . rotate (negate $ cdir + a)
_ -> id
pastDams = _crPastDamage $ _crState cr
feet :: Creature -> Picture
feet cr = case cr ^? crStance . carriage of
Just (Walking _ LeftForward) -> setL
[ translate up off $ circleSolid 5
, translate (-up) (-off) $ circleSolid 5
]
Just (Walking _ RightForward) -> setL
[ translate (-up) off $ circleSolid 5
, translate (up) (-off) $ circleSolid 5
]
_ -> setL
[ translate 0 off $ circleSolid 5
, translate 0 (-off) $ circleSolid 5
]
where
setL = onLayerL [levLayer CrLayer, (-2)] . color (greyN 0.2) . pictures
off = 5
up = 5
naked :: Color -> Creature -> Picture
naked col cr
| strikeMelee = onCrL . color white $ circleSolid $ _crRad cr
| pdam > 200 = onCrL . color red $ circleSolid $ _crRad cr
| pdam > 99 = onCrL . color white $ circleSolid $ _crRad cr
| aimingTwist = rotate twistA $ pictures
[ aboveIt . translate (negate 0.25 * crad) 0.25 $
circleSolid (crad * 0.5)
, onCrL . translate 0 3 . rotate (negate 0.2) . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
, onCrL . translate 0 (negate 3) . rotate (0.2) . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
--, shoulderRot . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
]
| otherwise = onCrL $ pictures
[ translate (0.25 * crad) 0 $ circleSolid (crad * 0.5)
, translate 0 3 . rotate (negate 0.2) . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
, translate 0 (negate 3) . rotate (0.2) . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
--, shoulderRot . scale 0.5 1 $ color col' $ circleSolid $ _crRad cr, circLine $ _crRad cr
]
where
aboveIt = onLayer HPtLayer
onCrL = onLayer CrLayer
twistA = negate 1
aimingOneHand = crIsAiming' cr && crIt ^? itAimStance == Just OneHand
aimingTwist = crIsAiming' cr && crIt ^? itAimStance == Just TwoHandTwist
crIt = _crInv cr IM.! _crInvSel cr
shoulderRot = case cr ^? crStance . carriage of
Just (Walking _ LeftForward) -> rotate 0.1
Just (Walking _ RightForward) -> rotate $ negate 0.1
_ -> id
strikeMelee = case _crMeleeCooldown cr of
Nothing -> False
Just x -> x > 5
pdam = sum $ concatMap (map _dmAmount) pastDams
crad = _crRad cr
pastDams = _crPastDamage $ _crState cr
col' = light . light . light $ light col
--drawAwakeLevel
-- :: Creature