Add twisting weapons and feet
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@@ -30,6 +30,7 @@ import Dodge.Data
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import Dodge.Default
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import Dodge.Item.Weapon
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import Dodge.Item.Weapon.Launcher
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import Dodge.Item.Weapon.AutoGun
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import Dodge.Item.Weapon.Bezier
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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@@ -158,6 +159,7 @@ startInventory :: IM.IntMap Item
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startInventory = IM.fromList (zip [0..20]
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(
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[hvAutoGun
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,pistol
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,teslaGun
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,blinkGun
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,miniGun
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