Add twisting weapons and feet
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module Dodge.Item.Weapon.Bullet
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where
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import Dodge.Data
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import Dodge.WorldEvent.HitEffect
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import Dodge.Particle.Bullet.HitEffect
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basicBullet :: Ammo
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basicBullet = BulletAmmo
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{ _amString = "BULLET"
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, _amBulEff = destroyOnImpact bulHitCr bulHitWall' bulHitFF'
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, _amBulWth = 2
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, _amBulVel = (30,0)
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}
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