Add twisting weapons and feet
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@@ -78,7 +78,8 @@ preloadRender = do
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_ <- F.foldM (pokeShader grayscaleShad) [()] -- fix fullscreen vertex positions now
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-- background shader
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bgShad <- makeShader "background" [vert,geom,frag] [(0,4),(1,2)] Points pokeBGStrat
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>>= addTexture "data/texture/smudgedDirt.png"
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>>= addTexture "data/texture/marbleSlabs.png"
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-- >>= addTexture "data/texture/smudgedDirt.png"
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-- blank wallShader
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wlBlank <- makeShader "wall/blank" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPColStrat
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-- >>= addTexture "data/texture/grayscaleDirt.png"
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