Fix tile drawing bug
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@@ -128,7 +128,7 @@ gameRoomsFromRooms = map f
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, _grDir = snd . last $ _rmLinks rm
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, _grName = _rmName rm
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}
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closePoints x y = dist x y < 1
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closePoints x y = roundPoint2 x == roundPoint2 y
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floorsFromRooms :: [Room] -> [(Point3,Point3)]
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floorsFromRooms = concatMap (concatMap tToRender . _rmFloor)
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