Proof of coloured lighting concept
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@@ -30,6 +30,18 @@ import Data.Monoid
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defaultInanimate :: Creature
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defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
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colorLamp
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:: Point3 -- color of lamp
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-> Float -- height of lamp
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-> Creature
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colorLamp col h = defaultInanimate
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{ _crUpdate = initialiseColorLamp col h
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, _crHP = 100
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, _crPict = picAtCrPosNoRot (lampPic h)
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, _crRad = 3
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, _crMass = 3
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}
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lamp :: Float -> Creature
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lamp h = defaultInanimate
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{ _crUpdate = initialiseLamp h
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@@ -68,6 +80,13 @@ initialiseLamp h cr _ = ( Endo addLS , Just $ cr & crUpdate .~ updateLamp h i)
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addLS = over lightSources (IM.insert i (lightAt (V3 x y h) i))
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(V2 x y) = _crPos cr
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initialiseColorLamp :: Point3 -> Float -> CRUpdate
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initialiseColorLamp col h cr _ = ( Endo addLS , Just $ cr & crUpdate .~ updateLamp h i)
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where
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i = _crID cr
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addLS = over lightSources (IM.insert i (colorLightAt col (V3 x y h) i))
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(V2 x y) = _crPos cr
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updateLamp :: Float -> Int -> CRUpdate
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updateLamp h i = unrandUpdate handleLS internalUpdate
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where
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