Commit before removing geometry shader from ellipses
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@@ -3,6 +3,11 @@ layout (location = 0) in vec3 pos;
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layout (location = 1) in vec4 col;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vCol;
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//const int ks[6] = //
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// {0,1,2 // 2--3
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// ,2,1,3 // | |
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// }; // 0--1
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// //
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void main()
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{
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gl_Position = vec4(pos,1);
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