Commit before removing geometry shader from ellipses
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@@ -104,12 +104,10 @@ preloadRender = do
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ceilingstencilshader <- makeSourcedShader "ceiling/stencil" [vert]
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
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aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
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eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4]) pmTriangles
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cslist <-
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--makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
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makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 3]) pmTriangles
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4])
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aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3])
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eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4])
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cslist <- makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 3])
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shadV <- MV.new 4
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zipWithM_
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(MV.write shadV)
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