Cleanup damages further
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@@ -2,7 +2,6 @@
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module Dodge.Combine.Combinations where
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import Geometry
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import Dodge.Data
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import Dodge.WorldEvent.HitEffect
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import Dodge.WorldEvent.SpawnParticle
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import Dodge.Particle.Bullet.HitEffect
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import Dodge.Item.Equipment
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@@ -115,8 +114,9 @@ moduleCombinations =
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)
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, ( ModBullet
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, bulletWeapons
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, [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ bulletDestroySpawn incBall)
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,amod [BOUNCEMODULE] "+BOUNCE" (f $ destroyOnImpact bulBounceArmCr bulBounceWall)
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-- , [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ bulletDestroySpawn incBall)
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, [amod [INCENDIARYMODULE] "+INCENDIARY" (f $ bulletDestroyDamage $ spawnBulDams incBall')
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,amod [BOUNCEMODULE] "+BOUNCE" (f $ bulletDestroyDamage bounceBulDams)
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,amod [STATICMODULE] "+STATIC" (f $ bulletDestroySpawn aStaticBall)
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,amod [CONCUSSMODULE] "+CONCUSS" (f $ bulletDestroySpawn concBall)
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]
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