Cleanup damages further
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@@ -1013,6 +1013,8 @@ data DamageEffect
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| PushBackDamage {_dePushBack :: Point2 }
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| BounceBullet {_bulToBounce :: Particle}
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| SparkBullet {_bulToSpark :: Particle}
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| DamageSpawn {_spawnFunc
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:: Either Creature Wall -> Damage -> State StdGen Particle}
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| NoDamageEffect
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-- deriving (Eq,Ord,Show)
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