Add aggressive light culling
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@@ -39,7 +39,7 @@ doDrawing pdata u = do
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wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
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resFact = resFactorNum $ cfig ^. graphics_resolution_factor
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(wallPointsCol,windowPoints,wallSPics) = wallsToDrawStreams cfig w
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lightPoints = lightsForGloom w
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lightPoints = lightsForGloom cfig w
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viewFroms@(V2 vfx vfy) = _cameraViewFrom w
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viewFrom3d = Vector3 vfx vfy 20
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shadV = _pictureShaders pdata
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