Remove some Streaming
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+12
-20
@@ -4,8 +4,9 @@ and the position that the character sees from: '_cameraViewFrom'. -}
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module Dodge.Update.Camera (
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updateCamera,
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farWallPoints,
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streamViewpoints,
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-- streamViewpoints,
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farWallDistDirection,
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getViewpoints,
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) where
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import Bound
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@@ -24,11 +25,6 @@ import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import qualified SDL
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--import Data.Monoid
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--import Data.Semigroup
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import Streaming
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import qualified Streaming.Prelude as S
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{- Update the screen camera rotation and position, including any in rold scope/remote camera modifiers;
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update where your avatar's view is from. -}
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@@ -65,7 +61,6 @@ moveZoomCamera uv =
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yourItem w ^? _Just . itScope . scopePos
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newcen = cpos +.+ fromMaybe (V2 0 0) mscopeoffset +.+ offset
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offset = rotateV (w ^. cWorld . cwCam . cwcRot) $ ((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos w
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--newzoom = changeZoom (_cameraZoom w) idealZoom'
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newzoom = case yourItem w ^? _Just . itScope of
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Just zs@ZoomScope{} -> _scopeZoom zs
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_ -> newDefaultZoom * newItemZoom
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@@ -81,7 +76,6 @@ moveZoomCamera uv =
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| curZoom > idealZoom + 0.01 = ((zoomOutSpeed -1) * curZoom + idealZoom) / zoomOutSpeed
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| curZoom < idealZoom - 0.01 = ((zoomInSpeed -1) * curZoom + idealZoom) / zoomInSpeed
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| otherwise = idealZoom
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--wallZoom = farWallDist newvf cfig w
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wallZoom = min4 (w ^. cWorld . cwCam . cwcBoundDist)
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min4 (a, b, c, d) = minimum [hh / maxd a, hh / maxd (- b), hw / maxd c, hw / maxd (- d)]
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maxd = max distFromEqmnt
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@@ -224,18 +218,17 @@ setViewDistance cfig w =
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w & cWorld . cwCam . cwcViewDistance
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.~ sqrt (halfWidth cfig ** 2 + halfHeight cfig ** 2) / (w ^. cWorld . cwCam . cwcZoom)
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-- .~ max (halfWidth cfig) (halfHeight cfig) / _cameraZoom w
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getViewpoints :: Point2 -> World -> [Point2]
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{-# INLINE getViewpoints #-}
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getViewpoints p w =
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concatMap (gameRoomViewpoints p) $
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filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen (_cWorld w))
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streamViewpoints :: Monad m => Point2 -> World -> Stream (Of Point2) m ()
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{-# INLINE streamViewpoints #-}
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streamViewpoints p w =
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flip S.for (gameRoomViewpoints p) $
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S.filter (pointInOrOnPolygon p . _grBound) $ S.each (_cwgGameRooms $ _cwGen (_cWorld w))
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gameRoomViewpoints :: Monad m => Point2 -> GameRoom -> Stream (Of Point2) m ()
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gameRoomViewpoints :: Point2 -> GameRoom -> [Point2]
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{-# INLINE gameRoomViewpoints #-}
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gameRoomViewpoints p gr =
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S.each (_grViewpoints gr)
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<> S.map extend (S.each (_grViewpointsEx gr) <> S.map addDir (S.each $ _grLinkDirs gr))
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(_grViewpoints gr)
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<> map extend ((_grViewpointsEx gr) <> map addDir (_grLinkDirs gr))
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where
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extend outp = p +.+ maxViewDistance *.* squashNormalizeV (outp -.- p)
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addDir a = p +.+ unitVectorAtAngle a
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@@ -243,12 +236,11 @@ gameRoomViewpoints p gr =
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farWallDistDirection :: Point2 -> World -> Maybe (Float, Float, Float, Float)
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farWallDistDirection p w =
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boundPoints $
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S.map f vps
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map f $ getViewpoints p w
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where
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f q = (rotateV (negate (w ^. cWorld . cwCam . cwcRot)) . (-.- p)) (foldl' findPoint q (wls q))
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wls q = filter wlIsOpaque $ wlsNearSeg p q w
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findPoint q = fromMaybe q . uncurry (intersectSegSeg p q) . _wlLine
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vps = streamViewpoints p w
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extendedViewPoints :: Point2 -> [GameRoom] -> [Point2]
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extendedViewPoints p grs =
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