First attempt at using exclusively depth pass with cap on near plane

This commit is contained in:
2021-08-31 10:32:27 +01:00
parent f797530cbc
commit cd0a82e526
3 changed files with 37 additions and 11 deletions
+2 -2
View File
@@ -93,8 +93,8 @@ youLight =
TLS { _tlsPos = V3 0 0 0
,_tlsRad = 300
,_tlsIntensity = 0.1
,_tlsUpdate = \w _ -> (w, Nothing)
--,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = f $ _crPos (you w)}))
--,_tlsUpdate = \w _ -> (w, Nothing)
,_tlsUpdate = \w _ -> (w, Just (youLight {_tlsPos = f $ _crPos (you w)}))
,_tlsTime = 0
}
where
+10 -5
View File
@@ -57,9 +57,10 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do
depthMask $= Disabled
blendFunc $= (Zero, OneMinusSrcColor)
stencilTest $= Enabled
depthFunc $= Just Lequal
--depthFunc $= Just Lequal
flip VS.mapM_ (VS.fromList lightPoints) $ \(V3 x y z,rad,V3 r g b) -> do
--forM_ lightPoints $ \(V3 x y z,r,lum) -> do
-- the use of Less is for caps on geometry
depthFunc $= Just Less
-- stencil out shadows
colorMask $= Color4 Disabled Disabled Disabled Disabled
@@ -74,21 +75,25 @@ createLightMap pdata lightPoints nWalls nSils nsurfVs = do
drawShader (_lightingOccludeShader pdata) nWalls
--stencilOp $= (OpKeep,OpDecr,OpKeep)
stencilOpSeparate Front $= (OpKeep,OpDecrWrap,OpKeep)
stencilOpSeparate Back $= (OpKeep,OpIncrWrap,OpKeep)
-- stencilOpSeparate Front $= (OpKeep,OpDecrWrap,OpKeep)
-- stencilOpSeparate Back $= (OpKeep,OpIncrWrap,OpKeep)
currentProgram $= Just (_shaderProgram $ _lightingLineShadowShader pdata)
uniform (head $ _shaderCustomUnis $ _lightingLineShadowShader pdata)
$= Vector3 x y z
depthClamp $= Enabled
-- depthClamp $= Enabled
drawShader (_lightingLineShadowShader pdata) nSils
depthClamp $= Disabled
-- depthClamp $= Disabled
cullFace $= Just Back
--stencilOp $= (OpKeep,OpDecrWrap,OpKeep)
currentProgram $= Just (_shaderProgram $ _lightingCapShader pdata)
uniform (head $ _shaderCustomUnis $ _lightingCapShader pdata)
$= Vector3 x y z
-- depthClamp $= Enabled
drawShader (_lightingCapShader pdata) (nSils - 6)
-- depthClamp $= Disabled
-- use Lequal to redraw surfaces above already drawn surfaces
depthFunc $= Just Lequal
-- draw geometry surfaces
--cullFace $= Just Back