Cleanup rendering
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@@ -186,7 +186,6 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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nullPtr
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--draw caps on the near plane as required
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glEnable GL_CULL_FACE
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glCullFace GL_BACK
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glCullFace GL_FRONT
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glUseProgram (_shaderUINT lcapShad)
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glUniform3f 0 x y z
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