Auto generate dot file with base item combinations
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@@ -32,9 +32,9 @@ itemCombinations =
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-- , po [BANGCONE,PUMP,HARDWARE] $ grenadeLauncher 1
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-- , po [GRENADELAUNCHER 1,MOTOR,DRUM] $ grenadeLauncher 2
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, p [p 2 $ cr PIPE,o $ cr HARDWARE] bangCane
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, p [p 2 $ cr PIPE,o BANGCANE] (bangCaneX 2)
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, po [BANGCANE,cr TIN] rifle
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, p [p 2 $ cr PIPE,o $ cr HARDWARE] (bangCaneX 1)
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, p [p 2 $ cr PIPE,o $ BANGCANEX 1] (bangCaneX 2)
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, po [BANGCANEX 1,cr TIN] rifle
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, po [RIFLE,cr PLANK] repeater
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, po [REPEATER,cr SPRING,cr HARDWARE] autoRifle
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, po [REPEATER,cr SPRING,cr CAN] burstRifle
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@@ -91,7 +91,7 @@ itemCombinations =
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++ map (\i -> po [cr PIPE,BANGSTICK i] $ bangStick (i+1)) [1..8]
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++ map (\i -> po [REVOLVERX i,cr CAN] $ revolverX (i+1)) [1..5]
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++ map (\i -> p [o (BANGCANEX i),p 2 $ cr PIPE] $ bangCaneX (i+1)) [1..5]
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++ map (\i -> po [MINIGUNX i,BANGCANE] $ miniGunX (i+1)) [3..15]
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++ map (\i -> po [MINIGUNX i,BANGCANEX 1] $ miniGunX (i+1)) [3..15]
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++ [ po (_iyBase (_itType it):mtype) $ it & itType . iyModules . ix modtype .~ m
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| (modtype,is,ms) <- moduleCombinations
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