refactor: pass creature to weapon use function, as opposed to just id
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@@ -8,29 +8,30 @@ import Control.Lens
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--import Data.Maybe (maybe)
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useItem :: Int -> World -> World
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useItem n w = itemEffect n it w
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useItem n w = itemEffect c it w
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where
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c = _creatures w IM.! n
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it = _crInv c IM.! _crInvSel c
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-- TODO this needs sorting out and possibly removing
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crUseItem :: Creature -> World -> World
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--crUseItem cr = itemEffect (_crID cr) (_crInv cr IM.! _crInvSel cr)
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crUseItem cr = tryUseItem (_crID cr)
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crUseItem cr = tryUseItem cr
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tryUseItem
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:: Int -- ^ Creature id
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:: Creature
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-> World
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-> World
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tryUseItem cid w = case w ^? creatures . ix cid of
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Just cr -> itemEffect cid (_crInv cr IM.! _crInvSel cr) w
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tryUseItem cr' w = case w ^? creatures . ix (_crID cr') of
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Just cr -> itemEffect cr (_crInv cr IM.! _crInvSel cr) w
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Nothing -> w
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itemEffect
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:: Int -- ^ Creature id (I am almost certain)
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:: Creature
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-> Item
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-> World
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-> World
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itemEffect n Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem n) (eff n w)
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itemEffect n Weapon{_wpFire=eff} w = eff n w
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itemEffect n Throwable{_twFire = eff} w = eff n w
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr Weapon{_itUse=eff} w = eff cr w
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itemEffect cr Throwable{_itUse = eff} w = eff cr w
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itemEffect _ _ w = w
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