refactor: pass creature to weapon use function, as opposed to just id

This commit is contained in:
2021-05-23 22:07:46 +02:00
parent 3ae454acf4
commit cda035b1d1
11 changed files with 235 additions and 219 deletions
+10 -8
View File
@@ -18,13 +18,15 @@ import Control.Lens
import qualified Data.IntMap.Strict as IM
{- |
Creates an outwardly increasing circle that draws creatures, even those behind walls. -}
aSonarPulse :: Int -> World -> World
aSonarPulse cid w = over particles ((:) $ sonarPulseAt (_crPos (_creatures w IM.! cid))) w
aSonarPulse :: Creature -> World -> World
aSonarPulse cr w = over particles ((:) $ sonarPulseAt (_crPos cr)) w
{- |
Creates an outwardly increasing circle that displays walls, even those behind other walls. -}
aRadarPulse :: Int -> World -> World
aRadarPulse cid w = over particles ((:) $ radarPulseAt (_crPos (_creatures w IM.! cid))) w
aRadarPulse :: Creature -> World -> World
aRadarPulse cr w = over particles ((:) $ radarPulseAt (_crPos (_creatures w IM.! cid))) w
where
cid = _crID cr
{- |
Radar blip at a point.
@@ -113,16 +115,16 @@ mvRadar x p w pt =
aTractorBeam
:: Int -- ^ Color id
-> Int -- ^ Creature id
-> Creature -- ^ Creature id
-> World
-> World
aTractorBeam col cid w
= set (creatures . ix cid . crInv . ix itRef . wpFire)
aTractorBeam col cr w
= set (creatures . ix cid . crInv . ix itRef . itUse)
(shoot $ aTractorBeam ((col + 1) `mod` 10))
$ over projectiles (IM.insert i (tractorBeamAt col i pos dir)) w
where
i = newProjectileKey w
cr = _creatures w IM.! cid
cid = _crID cr
pos = _crPos cr +.+ ((_crRad cr + 10) *.* unitVectorAtAngle dir)
dir = _crDir cr
itRef = _crInvSel cr