Cleanup
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@@ -137,6 +137,18 @@ createLightMap pdata lightPoints nWalls nSils nCaps shadsdrawtype toPos drawCPUS
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glDisable GL_CULL_FACE
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glDisable GL_STENCIL_TEST
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instanceLightMap ::
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RenderData ->
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[(Point3, Float, Point3)] -> -- Lights
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-- | number of walls
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Int ->
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-- | number of silhoutte lines to draw
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Int ->
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-- | number of "caps" to attempt to draw
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Int ->
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-- | the texture object giving positions
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TO ->
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IO ()
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instanceLightMap pdata lightPoints nWalls nSils nCaps toPos = do
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let llinesShad = _lightingLineShadowShader pdata
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lcapShad = _lightingCapShader pdata
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