Improve normal packing and unpacking
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@@ -11,8 +11,8 @@ out vec4 vNorm;
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void main() {
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vPos = data[indices[gl_VertexID]].pos;
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vCol = unpackUnorm4x8(data[indices[gl_VertexID]].col);
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vec4 n = unpackUnorm4x8(data[indices[gl_VertexID]].norm);
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vNorm = n *2 - vec4(1,1,1,1);
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vNorm = unpackSnorm4x8(data[indices[gl_VertexID]].norm);
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//vNorm = n *2 - vec4(1,1,1,1);
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gl_Position = theMat * vec4(vPos.xyz,1);
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}
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//layout (location = 0) in vec4 pos;
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