Commit before messing with main inventory display

This commit is contained in:
2023-01-24 11:54:59 +00:00
parent 5810c2262a
commit ce25157738
13 changed files with 74 additions and 55 deletions
+14 -9
View File
@@ -5,6 +5,7 @@ module Dodge.Update.Input (
doSubInvRegexInput,
) where
import Dodge.DisplayInventory
import SelectionIntMap
import qualified Data.Map.Strict as M
import Data.Char
@@ -91,7 +92,7 @@ updateKeyInGame uv sc InitialPress = case sc of
ScancodeSpace -> over uvWorld spaceAction uv
ScancodeP -> pauseGame uv
ScancodeF -> over uvWorld youDropItem uv
ScancodeM -> over uvWorld toggleMap uv
ScancodeM -> toggleMap uv
ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crToggleReloading uv
ScancodeT -> over uvWorld testEvent uv
ScancodeX -> uv & uvWorld %~ toggleTweakInv
@@ -119,24 +120,28 @@ pauseGame u = u & uvScreenLayers .~ [pauseMenu u]
spaceAction :: World -> World
spaceAction w = case w ^?! hud . hudElement of
DisplayCarte -> w & hud . carteCenter .~ theLoc
DisplayInventory NoSubInventory -> case selectedCloseObject w of
DisplayInventory {_subInventory = NoSubInventory} -> case selectedCloseObject w of
Just (_, Left flit) -> pickUpItem 0 flit w
Just (_, Right but) -> doButtonEvent (_btEvent but) but w
_ -> w
DisplayInventory DisplayTerminal{} -> w & hud . hudElement . subInventory .~ NoSubInventory
DisplayInventory {_subInventory = DisplayTerminal{}}
-> w & hud . hudElement . subInventory .~ NoSubInventory
_ -> w & hud . hudElement . subInventory .~ NoSubInventory
where
--theLoc = doWorldPos (fst (_seenLocations (_cWorld w) IM.! _selLocation (_cWorld w))) w
theLoc = doWorldPos (w ^?! cWorld . lWorld . seenLocations . ix (w ^. cWorld . lWorld . selLocation) . _1) w
toggleMap :: World -> World
toggleMap w = case w ^?! hud . hudElement of
DisplayCarte -> w & hud . hudElement .~ DisplayInventory NoSubInventory
_ -> w & hud . hudElement .~ DisplayCarte
toggleMap :: Universe -> Universe
toggleMap u = case u ^?! uvWorld . hud . hudElement of
DisplayCarte -> u & uvWorld . hud . hudElement .~ DisplayInventory {_subInventory = NoSubInventory, _diSections = makeDisplayInventory w cfig}
_ -> u & uvWorld . hud . hudElement .~ DisplayCarte
where
w = u ^. uvWorld
cfig = u ^. uvConfig
toggleTweakInv :: World -> World
toggleTweakInv w = case w ^. hud . hudElement of
DisplayInventory ExamineInventory{} -> w & thepointer .~ NoSubInventory
toggleTweakInv w = case w ^? hud . hudElement . subInventory of
Just ExamineInventory{} -> w & thepointer .~ NoSubInventory
_ -> w & thepointer .~ ExamineInventory mi
where
thepointer = hud . hudElement . subInventory
+5 -4
View File
@@ -22,7 +22,7 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
DisplayCarte
| rbDown -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1 + y * 0.1) *)
| otherwise -> w & cWorld . lWorld . selLocation %~ (`mod` numLocs) . (+ yi)
DisplayInventory NoSubInventory
DisplayInventory {_subInventory = NoSubInventory}
-- functions that modify the inventory should be centralised so that
-- this lock can be sensibly applied, perhaps
| w ^?! cWorld . lWorld . creatures . ix 0 . crInvLock -> w
@@ -33,13 +33,14 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
| lbDown -> w & cWorld . camPos . camZoom +~ y
| invKeyDown -> changeSwapInvSel yi w
| otherwise -> stopSoundFrom (CrReloadSound 0) $ changeAugInvSel yi w
DisplayInventory (ExamineInventory mi)
DisplayInventory {_subInventory = ExamineInventory mi}
| invKeyDown && rbDown -> w & moveTweakSel yi
| invKeyDown -> stopSoundFrom (CrReloadSound 0) $ changeInvSel yi w
| rbDown -> w & changeTweakParam mi yi
| otherwise -> w & moveTweakSel yi
DisplayInventory (CombineInventory SelectionIntMap {_smRegexInput = False}) -> w & moveCombineSel yi
DisplayInventory (DisplayTerminal tmid) -> terminalWheelEvent yi tmid w
DisplayInventory {_subInventory = CombineInventory SelectionIntMap {_smRegexInput = False}}
-> w & moveCombineSel yi
DisplayInventory {_subInventory = DisplayTerminal tmid} -> terminalWheelEvent yi tmid w
_ -> w
where
y = fromIntegral yi
+14 -19
View File
@@ -3,14 +3,13 @@ module Dodge.Update.UsingInput (
updateUsingInput,
) where
import Dodge.Combine
import SelectionIntMap
import Dodge.Data.Combine
import Dodge.Data.SelectionList
import Control.Lens
import qualified Data.Map.Strict as M
import Dodge.Base.You
import Dodge.Combine
import Dodge.Creature.Impulse.UseItem
import Dodge.Data.Combine
import Dodge.Data.SelectionList
import Dodge.Data.World
import Dodge.InputFocus
import Dodge.Inventory
@@ -19,10 +18,11 @@ import Dodge.Terminal.LeftButton
import Geometry
import ListHelp
import SDL
import SelectionIntMap
updateUsingInput :: World -> World
updateUsingInput w = case w ^. hud . hudElement of
DisplayInventory subinv ->
DisplayInventory {_subInventory = subinv} ->
pressedMBEffects subinv (_mouseButtons (_input w)) w
DisplayCarte ->
updatePressedButtonsCarte (_mouseButtons (_input w)) w
@@ -30,9 +30,9 @@ updateUsingInput w = case w ^. hud . hudElement of
pressedMBEffects :: SubInventory -> M.Map MouseButton Bool -> World -> World
pressedMBEffects subinv pkeys w = case subinv of
NoSubInventory -> pressedMBEffectsNoInventory pkeys w
CombineInventory SelectionIntMap {_smSelPos = mi, _smRegexInput = False}
CombineInventory SelectionIntMap{_smSelPos = mi, _smRegexInput = False}
| lbinitialpress -> maybeexitcombine (maybe id doCombine mi w)
CombineInventory SelectionIntMap {_smRegexInput = True}
CombineInventory SelectionIntMap{_smRegexInput = True}
| lbinitialpress -> w & hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
DisplayTerminal tmid
| lbinitialpress && inTermFocus w ->
@@ -43,9 +43,9 @@ pressedMBEffects subinv pkeys w = case subinv of
where
lbinitialpress = pkeys ^? ix ButtonLeft == Just False
maybeexitcombine w'
| ButtonRight `M.member` _mouseButtons (_input w)
= (hud . hudElement . subInventory . subInvMap %~ setShownIntMap)
$ (hud . hudElement . subInventory . subInvMap . smItems .~ combineList w') w'
| ButtonRight `M.member` _mouseButtons (_input w) =
(hud . hudElement . subInventory . subInvMap %~ setShownIntMap) $
(hud . hudElement . subInventory . subInvMap . smItems .~ combineList w') w'
| otherwise = w' & hud . hudElement . subInventory .~ NoSubInventory
pressedMBEffectsNoInventory :: M.Map MouseButton Bool -> World -> World
@@ -58,7 +58,7 @@ pressedMBEffectsNoInventory pkeys w
| otherwise = w
where
inTopInv = case w ^. hud . hudElement of
DisplayInventory NoSubInventory -> True
DisplayInventory {_subInventory = NoSubInventory} -> True
_ -> False
isDown but = but `M.member` pkeys
rotation = angleBetween (_mousePos (_input w)) (_clickMousePos (_input w))
@@ -68,13 +68,7 @@ pressedMBEffectsNoInventory pkeys w
doCombine :: Int -> World -> World
doCombine i w = case w ^? hud . hudElement . subInventory . subInvMap . smShownItems . ix i . siPayload of
Nothing -> w
Just (CombinableItem is it _) ->
selectinv --enterCombineInv
. createPutItem it
$ foldr (rmInvItem 0) w (sort is)
where
selectinv (Just i', w') = w' & cWorld . lWorld . creatures . ix 0 . crInvSel .~ InvSel i' NoInvSelAction
selectinv (Nothing, w') = w'
Just (CombinableItem is it _) -> createAndSelectItem it $ foldr (rmInvItem 0) w (sort is)
updatePressedButtonsCarte :: M.Map MouseButton Bool -> World -> World
updatePressedButtonsCarte pkeys w
@@ -92,4 +86,5 @@ updatePressedButtonsCarte pkeys w
isDown but = but `M.member` pkeys
rot = angleBetween (_mousePos (_input w)) (_clickMousePos (_input w))
czoom = magV (_mousePos (_input w)) / magV (_clickMousePos (_input w))
trans = rotateV (w ^. hud . carteRot) $ 1 / (w ^. hud . carteZoom) *.* (_mousePos (_input w) -.- _clickMousePos (_input w))
trans = rotateV (w ^. hud . carteRot)
$ 1 / (w ^. hud . carteZoom) *.* (_mousePos (_input w) -.- _clickMousePos (_input w))