Tweak window rendering
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+8
-8
@@ -139,7 +139,7 @@ doDrawing pdata w = do
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drawBuffers $= [FBOColorAttachment 0,NoBuffers]
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clear [ColorBuffer]
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renderLayer 2 shadV layerCounts
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--renderWindows pdata windowPoints
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renderWindows pdata windowPoints
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----render transparency depths
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depthMask $= Enabled
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@@ -148,7 +148,7 @@ doDrawing pdata w = do
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clearColor $= Color4 0 0 0 0
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clear [ColorBuffer]
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renderLayer 2 shadV layerCounts
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--renderWindows pdata windowPoints
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renderWindows pdata windowPoints
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depthMask $= Disabled
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blend $= Enabled
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@@ -244,12 +244,12 @@ renderWindows
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-> [((Point2,Point2),Point4)] -- ^ List: wall positions and color
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-> IO ()
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renderWindows pdata wps = do
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n <- poke224s (shadVBOptr $ _wallBlankShader pdata) wps
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bindShaderBuffers [_wallBlankShader pdata] [n]
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currentProgram $= Just (_shaderProgram $ _wallBlankShader pdata)
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cullFace $= Just Back
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drawShader (_wallBlankShader pdata) n
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cullFace $= Nothing
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n <- poke224s (shadVBOptr $ _windowShader pdata) wps
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bindShaderBuffers [_windowShader pdata] [n]
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currentProgram $= Just (_shaderProgram $ _windowShader pdata)
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--cullFace $= Just Back
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drawShader (_windowShader pdata) n
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--cullFace $= Nothing
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renderTextureWalls
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:: RenderData
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