Move radar blips into own grouping
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@@ -33,7 +33,7 @@ aFlameParticle
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-> Point2 -- ^ Velocity
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-> Maybe Int -- ^ Creature id
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-> Particle
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aFlameParticle t pos vel maycid = PtZ
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aFlameParticle t pos vel maycid = PtFlame
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{ _ptDraw = drawFlame vel
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, _ptUpdate = moveFlame vel
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, _ptVel = vel
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@@ -44,6 +44,7 @@ aFlameParticle t pos vel maycid = PtZ
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, _ptTimer = t
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, _ptHitEff = expireAndDamage $ simpleDam FLAMING 20
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, _ptZ = 20
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, _ptOriginalVel = vel
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}
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drawFlame
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:: Point2 -- ^ Rotate direction
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