Add function for cutting polygons
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@@ -6,7 +6,7 @@ module Dodge.LevelGen.StaticWalls
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( cutWalls
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, removeInverseWalls
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, expandPolyByFixed
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, cutPoly
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, carvePoly
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, expandPolyCorners
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)
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where
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@@ -35,13 +35,13 @@ cutWalls ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
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[] -> newWalls
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_ -> cutWallsRetry 0 ps wls
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where
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newWalls = cutPoly ps wls
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newWalls = carvePoly ps wls
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cutWallsRetry :: Int -> [Point2] -> [WallP] -> [WallP]
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cutWallsRetry i ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
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[] -> newWalls
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_ -> cutWallsRetry (i+1) ps wls
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where
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newWalls = cutPoly ps' wls
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newWalls = carvePoly ps' wls
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ps' = map (rotateV a) $ expandPolyBy x ps
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x = fromIntegral i / 100
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a | even i = 0.001
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@@ -74,8 +74,8 @@ checkWallRight (x,y) wls
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-- wall may be added where it shouldn't because the wrong facing wall is
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-- collided with
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-- Be aware that we do not remove all colinear walls; this may still cause bugs
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cutPoly :: [Point2] -> [WallP] -> [WallP]
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cutPoly qs wls = nubOrd
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carvePoly :: [Point2] -> [WallP] -> [WallP]
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carvePoly qs wls = nubOrd
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. removeInverseWalls
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. filter (not . wallIsZeroLength)
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. fuseWallsWith zs
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@@ -49,7 +49,7 @@ cutWalls'' ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
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++ "\nWalls after cut:\n"
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++ unlines (map show newWalls)
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where
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newWalls = cutPoly ps wls
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newWalls = carvePoly ps wls
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errsL = mapMaybe (`checkWallLeft` newWalls) newWalls
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-- | Given a specific wall and list of walls, checks that the number of walls leaving the
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-- second point is the same as the number of walls entering the second point of
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@@ -57,11 +57,12 @@ tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, tToBTree "" . return . cleatOnward <$> xChasm 200 200
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-- , tToBTree "" . return . cleatOnward <$> (cChasm
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-- <&> rmPmnts .:~ (sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 100 20))
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-- , corDoor
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-- , loadAmmoTut
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-- , corDoor
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, corDoor
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, chasmSpitTerminal
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, corDoor
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, tutHub
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@@ -141,6 +142,27 @@ tutDrop = do
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, makeTermLine "-------------------------------------------"
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]
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xChasm :: Float -> Float -> State LayoutVars Room
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xChasm x y = shuffleLinks =<< putSingleLight (roomRect x y 2 2
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& rmLinks %~ (setOutLinks f . setInLinks f)
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& rmPmnts <>~ fmap g [id,vNormal,vNormal.vNormal,vNormal.vNormal.vNormal]
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)
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where
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g g' = sps0 $ putConvexChasm (ps & each %~ g'
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& each +~ V2 (x/2) (y/2))
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ps = fst (cutPoly (V2 x' (y'-10)) (V2 (x'-10) y') $ rectWH x' y')
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& each -~ V2 (x/4+10) (y/4+10)
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x' = x/4 - 10
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y' = y/4 - 10
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f rl = FromEdge North 1 `S.member` xs || FromEdge East 1 `S.member` xs
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where
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xs = rl ^. rlType
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-- & rmLinks %~ setOutLinks (isCornerLink NorthWest)
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-- <&> rmLinks
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-- %~ setInLinks (isCornerLink SouthWest)
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-- <&> rmPmnts
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-- <>~ [sps0 $ putConvexChasm (rectNSWE (y - 50) 50 0 (x - 50))]
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cChasm :: State LayoutVars Room
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cChasm = do
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x <- state $ randomR (150, 300)
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