Cleanup some silhouette edge buffers
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@@ -27,8 +27,8 @@ data RenderData = RenderData
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, _barrelShader :: (Shader,VBO)
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, _grayscaleShader :: Shader
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, _shapeShader :: Shader
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, _shapeEBO :: EBO
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, _silhouetteEBO :: EBO
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, _shapeEBO :: UintBO
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, _silhouetteEBO :: UintBO
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, _pictureShaders :: MV.MVector (PrimState IO) (Shader,VBO)
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, _fbo2 :: (FBO, TO)
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, _fbo3 :: (FBO, TO)
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@@ -46,7 +46,7 @@ data RenderData = RenderData
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, _wallSSBO :: GLuint
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, _shapeSSBO :: GLuint
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, _ishapeSSBO :: GLuint
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, _ieshapeSSBO :: GLuint
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-- , _ieshapeSSBO :: GLuint
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-- , _lightsUBO :: GLuint -- BufferObject id
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, _vboWindows :: VBO
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, _vboShapes :: VBO
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@@ -58,7 +58,7 @@ data RenderData = RenderData
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-- , _wallShader :: Shader
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, _cloudVBO :: VBO
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, _cloudShader :: Shader
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, _cloudEBO :: EBO
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, _cloudEBO :: UintBO
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, _screenTextureVAO :: VAO
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, _dummyVAO :: VAO
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}
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