Cleanup some silhouette edge buffers

This commit is contained in:
2025-11-11 17:45:30 +00:00
parent 4d59d521ac
commit ceba6fd533
6 changed files with 39 additions and 52 deletions
+4 -4
View File
@@ -27,8 +27,8 @@ data RenderData = RenderData
, _barrelShader :: (Shader,VBO)
, _grayscaleShader :: Shader
, _shapeShader :: Shader
, _shapeEBO :: EBO
, _silhouetteEBO :: EBO
, _shapeEBO :: UintBO
, _silhouetteEBO :: UintBO
, _pictureShaders :: MV.MVector (PrimState IO) (Shader,VBO)
, _fbo2 :: (FBO, TO)
, _fbo3 :: (FBO, TO)
@@ -46,7 +46,7 @@ data RenderData = RenderData
, _wallSSBO :: GLuint
, _shapeSSBO :: GLuint
, _ishapeSSBO :: GLuint
, _ieshapeSSBO :: GLuint
-- , _ieshapeSSBO :: GLuint
-- , _lightsUBO :: GLuint -- BufferObject id
, _vboWindows :: VBO
, _vboShapes :: VBO
@@ -58,7 +58,7 @@ data RenderData = RenderData
-- , _wallShader :: Shader
, _cloudVBO :: VBO
, _cloudShader :: Shader
, _cloudEBO :: EBO
, _cloudEBO :: UintBO
, _screenTextureVAO :: VAO
, _dummyVAO :: VAO
}