Cleanup some silhouette edge buffers
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+10
-4
@@ -91,9 +91,14 @@ data FloatBO = FloatBO
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, _boType :: BOType
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}
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data EBO = EBO
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{ _eboName :: GLuint
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, _eboPtr :: Ptr GLuint
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data UintBO = UintBO
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{ _uiboName :: GLuint
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, _uiboPtr :: Ptr GLuint
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}
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data SSBO a = SSBO
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{ _ssboName :: GLuint
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, _ssboPtr :: Ptr a
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}
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-- | Datatype containing the reference to a texture object.
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@@ -124,7 +129,8 @@ pmPatches = PrimitiveMode GL_PATCHES
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makeLenses ''VAO
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makeLenses ''VBO
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makeLenses ''EBO
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makeLenses ''UintBO
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makeLenses ''SSBO
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makeLenses ''ShaderTexture
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makeLenses ''Shader
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makeLenses ''FBO
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