Remove ptCrIgnore
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@@ -44,7 +44,6 @@ generateLevelFromRoomList gr' w = initWallZoning
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$ w { _walls = wallsFromRooms rs
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, _gameRooms = gameRoomsFromRooms (IM.elems rs')
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, _pathGraph = path
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-- , _pathGraphP = pairPath
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}
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& pnZoning %~ (\zn -> foldl' (flip $ updateZoning (:)) (zn & znObjects .~ mempty)
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(labNodes path))
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