Reorganise shaders
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@@ -0,0 +1,10 @@
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#version 430 core
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in vec2 vDistField;
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in float vLum;
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out vec4 fColor;
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void main()
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{
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float l = dot(vDistField,vDistField);
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fColor = vec4 (pow(1 - l,2),0,0,1);
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}
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