Reorganise shaders

This commit is contained in:
2021-03-21 12:50:27 +01:00
parent a8ebf2f7f1
commit cf5a8b3e1b
32 changed files with 22 additions and 60 deletions
+21
View File
@@ -0,0 +1,21 @@
#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec3 aTexCoord;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
}