Reorganise shaders

This commit is contained in:
2021-03-21 12:50:27 +01:00
parent a8ebf2f7f1
commit cf5a8b3e1b
32 changed files with 22 additions and 60 deletions
+13
View File
@@ -0,0 +1,13 @@
#version 430 core
in vec4 gColorC;
in vec4 gColorE;
in vec2 gBoundingBox;
out vec4 fColor;
void main()
{
float d = dot(gBoundingBox,gBoundingBox);
if ( d > 1) { discard; }
fColor = mix (gColorE , gColorC, d);
}