Reorganise shaders

This commit is contained in:
2021-03-21 12:50:27 +01:00
parent a8ebf2f7f1
commit cf5a8b3e1b
32 changed files with 22 additions and 60 deletions
+12 -17
View File
@@ -26,7 +26,7 @@ data RenderData = RenderData
, _wallLightShader :: FullShader (Point2,Point2)
, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
, _fullscreenShader :: FullShader ()
, _wallShader :: FullShader (Point3,Point4)
-- , _wallShader :: FullShader (Point3,Point4)
, _listShaders :: [FullShader RenderType]
, _dummyVBO :: BufferObject
, _dummyPtr :: Ptr Float
@@ -39,32 +39,31 @@ makeLenses ''RenderData
preloadRender :: IO RenderData
preloadRender = do
-- compile shader programs
lsShad <- makeShader "lightmapCircle" [vert,geom,frag] [(0,4)] Points (return . return . flat4)
lsShad <- makeShader "lighting/lightmapCircle" [vert,geom,frag] [(0,4)] Points (return . return . flat4)
-- fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
bgShad <- makeTextureShader "background" [vert,geom,frag] [(0,4),(1,2)] Points pokeBGStrat
"data/texture/smudgedDirt.png"
wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4)] Points pokeWPStrat
wsShad <- makeShaderCustomUnis "lighting/wallShadow" [vert,geom,frag] [(0,4)] Points pokeWPStrat
["lightPos","perpMat","facesToDraw"]
wlLightShad
<- makeShaderCustomUnis "lightmapWall" [vert,geom,frag] [(0,4)] Points pokeWPStrat
<- makeShaderCustomUnis "lighting/lightmapWall" [vert,geom,frag] [(0,4)] Points pokeWPStrat
["lightPos","perpMat","radLum"]
wlShad <- makeShader "wall" [vert,frag] [(0,3),(1,4)] TriangleStrip pokeWlStrat
-- wlShad <- makeShader "wall" [vert,frag] [(0,3),(1,4)] TriangleStrip pokeWlStrat
bslist <- makeShader "basic" [vert,frag] [(0,3),(1,4)] Triangles pokeTriStrat
lslist <- makeShader "basic" [vert,frag] [(0,3),(1,4)] Lines pokeLineStrat
aslist <- makeShader "arc" [vert,geom,frag] [(0,3),(1,4),(2,4)] Points pokeArcStrat
eslist <- makeShader "ellipse" [vert,geom,frag] [(0,3),(1,4)] Triangles pokeEllStrat
cslist <- makeTextureShader "character" [vert,geom,frag]
bslist <- makeShader "twoD/basic" [vert,frag] [(0,3),(1,4)] Triangles pokeTriStrat
lslist <- makeShader "twoD/basic" [vert,frag] [(0,3),(1,4)] Lines pokeLineStrat
aslist <- makeShader "twoD/arc" [vert,geom,frag] [(0,3),(1,4),(2,4)] Points pokeArcStrat
eslist <- makeShader "twoD/ellipse" [vert,geom,frag] [(0,3),(1,4)] Triangles pokeEllStrat
bezierQuadShader <- makeShader
"twoD/bezierQuad" [vert,frag] [(0,3),(1,4),(2,4)] TriangleStrip pokeBezQStrat
cslist <- makeTextureShader "twoD/character" [vert,geom,frag]
[(0,3),(1,4),(2,3)] Points pokeCharStrat
"data/texture/charMap.png"
bezierQuadShader
<- makeShader "bezierQuad" [vert,frag] [(0,3),(1,4),(2,4)] TriangleStrip pokeBezQStrat
fsShad <- makeShader "fullscreen" [vert,frag] [(0,2),(1,2)] TriangleStrip
(const [[[-1, 1],[0,1]]
,[[ 1, 1],[1,1]]
@@ -97,7 +96,6 @@ preloadRender = do
, _lightSourceShader = lsShad
, _wallShadowShader = wsShad
, _wallLightShader = wlLightShad
, _wallShader = wlShad
, _backgroundShader = bgShad
, _fullscreenShader = fsShad
, _spareFBO = fbo
@@ -150,9 +148,6 @@ pokeTriStrat :: RenderType -> [[[Float]]]
pokeTriStrat (RenderPoly vs) = fmap (\((x,y,z),(r,g,b,a)) -> [[x,y,z],[r,g,b,a]]) vs
pokeTriStrat _ = []
pokeWlStrat :: (Point3,Point4) -> [[[Float]]]
pokeWlStrat ((x,y,z),(r,g,b,a)) = [[[x,y,z],[r,g,b,a]]]
pokeCharStrat (RenderText vs) = fmap (\(a,b,c) -> flat3 (flat3 a, flat4 b, flat3 c)) vs
pokeCharStrat _ = []
-1
View File
@@ -48,7 +48,6 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints
( (extractProgAndUnis $ _lightSourceShader pdata)
: (extractProgAndUnis $ _wallShadowShader pdata)
: (extractProgAndUnis $ _wallLightShader pdata)
: (extractProgAndUnis $ _wallShader pdata)
: (extractProgAndUnis $ _backgroundShader pdata)
: (map extractProgAndUnis $ _listShaders pdata)
)