Use strict-containers for IntMaps
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@@ -4,7 +4,7 @@ import Dodge.Creature.Picture
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import Geometry.Data
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import Picture
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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import Control.Lens
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@@ -71,8 +71,8 @@ defaultInvSize = 20
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defaultPerceptionState :: Perception
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defaultPerceptionState = Perception
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{ _cpVigilance = Lethargic
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, _cpAttention = AttentiveTo IM.empty
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, _cpAwareness = IM.empty
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, _cpAttention = AttentiveTo mempty
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, _cpAwareness = mempty
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, _cpVision = defaultVision
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, _cpAudition = defaultAudition
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}
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@@ -3,7 +3,7 @@ import Data.Tile
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import Geometry.Data
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--import Dodge.LevelGen.Data
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import Dodge.Data
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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import qualified Data.Set as S
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defaultRoom :: Room
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@@ -12,7 +12,7 @@ import Geometry.Data
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import Geometry.Polygon
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import System.Random
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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@@ -15,7 +15,7 @@ import Geometry.Polygon
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import Control.Lens
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import System.Random
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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