Use strict-containers for IntMaps
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@@ -13,7 +13,7 @@ import Dodge.Creature.Test
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import Dodge.LevelGen.Switch
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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putDoubleDoor :: EdgeObstacle -> Wall -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor eo wl cond a b speed
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@@ -1,7 +1,7 @@
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module Dodge.Placement.Instance.LightSource.Flicker where
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import Dodge.LevelGen.Data
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import Dodge.Data
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import qualified Data.IntMap.Strict as IM
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import qualified IntMapHelp as IM
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import Data.Maybe
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import Control.Lens
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import System.Random
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