Setup multiple target basic shaders

This commit is contained in:
2021-08-31 20:05:15 +01:00
parent 146bab6fe3
commit cf77163b3f
21 changed files with 381 additions and 28 deletions
+13
View File
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#version 430 core
in vec4 vColor;
in vec3 vPosition;
in vec3 vparams;
layout (location=0) out vec4 fColor;
layout (location=1) out vec3 fPosition;
void main()
{
float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
if ( d > 1 || d < vparams.z ) {discard;}
fColor = vColor;
fPosition = vPosition;
}