Setup multiple target basic shaders
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#version 430 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (location = 2) in vec3 boxXboxYwidth;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vColor;
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out vec3 vPosition;
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out vec3 vparams;
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void main() {
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gl_Position = theMat * vec4(position,1);
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vColor = color;
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vparams = boxXboxYwidth;
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vPosition = position;
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}
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