Setup multiple target basic shaders

This commit is contained in:
2021-08-31 20:05:15 +01:00
parent 146bab6fe3
commit cf77163b3f
21 changed files with 381 additions and 28 deletions
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#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec3 boxXboxYwidth;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vPosition;
out vec3 vparams;
void main() {
gl_Position = theMat * vec4(position,1);
vColor = color;
vparams = boxXboxYwidth;
vPosition = position;
}