Setup multiple target basic shaders
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
#version 430 core
|
||||
layout (location = 0) in vec3 position;
|
||||
layout (location = 1) in vec4 color;
|
||||
layout (location = 2) in vec4 boxes;
|
||||
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
|
||||
out vec4 vColor;
|
||||
out vec2 boxOut;
|
||||
out vec2 boxIn;
|
||||
void main()
|
||||
{
|
||||
gl_Position = theMat * vec4(position.xyz,1);
|
||||
vColor = color;
|
||||
boxOut = boxes.xy ;
|
||||
boxIn = boxes.zw ;
|
||||
}
|
||||
Reference in New Issue
Block a user