Setup multiple target basic shaders

This commit is contained in:
2021-08-31 20:05:15 +01:00
parent 146bab6fe3
commit cf77163b3f
21 changed files with 381 additions and 28 deletions
+16
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#version 430 core
in vec4 gColC;
in vec4 gColE;
in vec3 gPos;
in vec2 gBoundingBox;
layout (location=0) out vec4 fCol;
layout (location=1) out vec3 fPos;
void main()
{
float d = dot(gBoundingBox,gBoundingBox);
if ( d > 1) { discard; }
fCol = mix (gColE , gColC, d);
fPos = vPos;
}